The tale of an ordinary garden snail who dreams of winning the Indy 500.
Turbo must slow down to win a gecko lizard's challenge.
The crew must prevent sewer-surfing roaches from infesting the taco stand.
White Shadow is challenged to a match by three champion sumo-wrestler snails.
The crew travels to Mississippi for a race in the swamp, but Skidmark goes missing.
A sheriff throws the team in jail until Turbo agrees to throw a race.
Invited to a fancy dinner party, Turbo discovers that he is on the menu.
Hardcase returns and vows to take revenge on Turbo.
Whiplash enters the Tomato Games, competing against his former mentor.
An unconscious Turbo gets a new shell that the crew can operate by remote control.
A celebrity chef steals Tito's taco recipe.
Burn breaks up with Chet when he forgets her birthday.
Skidmark tries to change his crazy behavior by rewiring his brain with a special helmet.
Turbo adopts a toad for charity but the toad becomes an obnoxious house guest.
Skidmark causes a panic when he hunts a snail-eating goldfish at a fancy party.
When the crew starts a prank war, Chet is nervous that he's the next target.
The crew meets a strange new creature while playing detectives.
Tito trades in his food truck for a tank and goes on a wild ride through the city.
Whiplash attempts to prevent the crew from meeting his parents.
Turbo prepares to compete in an underground smack-talk contest.
The crew plans to retrieve their shells after hermit crabs steal them.
The crew competes against each other in a dangerous obstacle course race to save a damselfly princess.
Skidmark has been secretly keeping a clamsquatch as a pet.
White Shadow loses his good-luck charm and has a streak of terrible luck.
Turbo's old nemesis, Guy Gagné, returns for a rematch.
Skid and Shadow must defend the clubhouse alone against Clip and Clap.
White Shadow's karate skills are tested by a ninja stinkbug.
Smoove Move competes in a ski race to prove his worth -- all for love.
A superhero hornet arrives in Turbotown and stirs up trouble.
The snails fumble taking care of a lost human child left at the taco stand.
The crew must work together to avoid space madness, debris … and a fiery re-entry.
Burn and her hippie sister try to end their rivalry
After Turbo saves his life, Buster Move waits on Turbo's every need
Turbo falls for and betroths a head-eating mantis princess.
Tito gets a foosball table which quickly becomes a soccer battle ground.
An old flame shows up, making Chet jealous.
When the FAST crew is abducted, Skidmark and his conspiracy club get on the case.
Smoove loses the power behind his effortless cool.
The FAST crew's peaceful vacation retreat is ruined by some hard-partying toilet frogs.
The crew becomes obsessed with a Fantasy Racing League.
Turbo brings down a songbird, but learns to coexist with the creature.
Chet gets the sheriff fired, then must battle a gang of outlaw crickets.
Shellsworth and Skid compete to finish a railroad to Lake Balboa.
On the road with their trucker snail dad Darryl, Turbo and Chet protect the cargo.
When the gang gets stranded on a candy-filled island, White Shadow must save his friends.
Burn goes to extreme lengths to break her losing streak.
Desperate to attend, Turbo accidentally invites two dates to an exclusive couples-only game night.
White Shadow tries to keep a winning streak alive.
Whiplash interrogates each FAST crew member as suspects in a heinous crime.
Whiplash loses his memory and the crew tricks him into a gentler identity.
When Whiplash is knocked unconscious, the others unravel the Mystery of the Sleeping Snail.
The crew gets a reality show, and tensions come into focus.
White Shadow and Turbo become best friends, making Skidmark determined to lure Shadow back
The FAST crew fills in for the injured snail bobsled team.
Duped by devious picnic ants, the FAST crew must help some wronged grasshoppers.
Turbo finds himself targeted by a slanderous Internet troll.
With the perfect poodle moth, Whiplash can't help but re-enter the world of competitive moth showing.
Chet is named "Handsomest Snail Alive."
Burn wins a free vacation for two and everyone vies to be her travel buddy.
Hardcase joins and dominates a junior racing league formed by Deuce.
A series of mini-stories about the FAST crew begins when Turbo does his laundry.
The crew must deactivate a stink bomb before it's too late.
Smoove Move sneaks off to have fun alone in the clubhouse, but ends up trapped under a speaker
The crew battle to win a radio-controlled plane.