Home / Series / Deafplanet.com / Aired Order /

All Seasons

Season 1

  • S01E01 To Air is Human

    • September 6, 2003
    • TVO

    Max tries being his breath, in preparation for his flight back to Earth, but fails miserably. Trapped in a whale, the team worries about breathing, until Kendra materializes plants.

  • S01E02 The Clever Lever

    • September 13, 2003
    • TVO

    When Kendra's Aunt Leona is squashed beneath one of her own prize-winning mega melons, it's Kendra, Max, and WILMA, to the rescue. Unfortunately, the melon is too much for even them, and some extra help must be leveraged.

  • S01E03 The Itch

    • September 20, 2003
    • TVO

    With the professor suffering from an incurable itch, Kendra, Max, and WILMA agree to be shrunk down to investigate the problem. Ready for almost anything, they are still shocked with what they discover at the source.

  • S01E04 Muscle Mania

    • September 27, 2003
    • TVO

    Max has grown weak from sitting around Kendra's loft and must work to regain his Earthly physique. With Kendra and WILMA in his corner, he must find the eye of the tiger to avoid being shown up by a slippery slug

  • S01E05 Lightning the Load

    • October 4, 2003
    • TVO

    Continuing on their quest to repair Max's ship, Kendra and Max head out in their hoverpod in an attempt to harness the power of lightning. Always looking to have fun while they learn, what better way than to fly a kite in a thunderstorm?

  • S01E06 Math-O-Maniac

    • October 11, 2003
    • TVO

    A glitch in the repair process activates the auto-destruct function on Max's ship. Max and Kendra must quickly hone their multiplication skills to disarm the system and save their skins.

  • S01E07 Max Overdrive

    • October 18, 2003
    • TVO

    While examining new guidance systems, Max realizes he'll have to learn to sign to steer a ship on Deaf Planet. In his quest to avoid another hoverpod crash, he learns how sign language was introduced into his favorite sport - baseball.

  • S01E08 I'm Stuck on You

    • October 25, 2003
    • TVO

    With a pocket full of change to buy a new engine for his ship, Max heads off to the rocket wrecking yard with Kendra and WILMA. Unfortunately, a lesson in electromagnets leaves Max's plans up in the air.

  • S01E09 Heat

    • November 1, 2003
    • TVO

    When Max sets off the security system on a trip to the art gallery, the trio find themselves in a hot spot. Now, they must use their knowledge of expanding and contracting metals (and a refrigerated robot) in order to beat the heat.

  • S01E10 The Silent Giant

    • November 8, 2003
    • TVO

    While exploring the Rubber Jungle, Kendra, Max, and WILMA come across an angry Silent Giant. Using the laws of inertia and the natural aide of their elastic surroundings, they must calm the giant to silence its threat.

Season 2

  • S02E01 Bad Vibrations

    • January 15, 2005
    • TVO

    When Kendra's attention is diverted away from Max to her friend Hank, Max tries to get her attention in any way possible. When a dance-off between Max and Hank at Kendra's birthday party gets out of hand, it's Max who thinks quickly to save the party from all of the bad vibrations.

  • S02E02 Purple Hayz

    • January 22, 2005
    • TVO

    After a lesson from the Infomatic teaches the gang about complementary colours they get word that a confused Moggle Bear is attacking Aunt Leona's house. Thinking quickly, the gang uses the colour wheel to help the Moggle Bear get over its confusion and save the house.

  • S02E03 Reflex Effects

    • January 29, 2005
    • TVO

    Max is slacking off from ship repair to play video games, claiming the help his reflexes. Realizing that Max is lying, Kendra and WILMA enter Max in the Deaf Planet dodgeball championships. Max wins the big match, by accident, and realizes video games won't get him home - no matter how fun they may be.

  • S02E04 See-Thru Me Too

    • February 5, 2005
    • TVO

    When Aunt Leona's bird, Blinky, is trapped in an underground cave Max and Kendra volunteer to help rescue it. They realize that Blinky is hiding and must be lured out with its favourite food, the palooka root. With the help of the Infomatic, they learn how to find the translucent palooka root and lure Blinky to safety.

  • S02E05 Learn or Burn

    • February 12, 2005
    • TVO

    Max is collecting sand to help fix his ship on a visit to the beach. Kendra warns him that he'll get sunburn if he doesn't apply some sunscreen - by the time Max learns his lesson, it's too late and WILMA and Kendra must give Max more sand than he can handle to save him from himself.

  • S02E06 Buzzing Off

    • February 19, 2005
    • TVO

    When Max scares away the only bee in Kendra's garden, she becomes worried that her flowers may not be pollinated and grow. Thinking fast, Kendra uses the Infomatic to learn about pollination and the gang becomes bees themselves in order to keep Kendra's garden alive and well.

  • S02E07 Eye Spy

    • February 26, 2005
    • TVO

    When Aunt Leona's glasses are broken, Kendra suggests they make her some new ones. With a quick lesson from the Infomatic, they learn about lenses and travel off to the Crystal Caverns where they might see through a monster to find just the right lens.

  • S02E08 Power Trip

    • March 5, 2005
    • TVO

    When Max's insistence that there's plenty of power to go around causes a power outage, he risks losing the information on his ship that's needed to return to Earth. With precious little time, Max, Kendra and WILMA seek out a form of energy that won't run out and learn that power is fleeting if not conserved.

  • S02E09 Shake N' Quake

    • March 12, 2005
    • TVO

    While out in the hoverpod to fix a broken piece of art, Max, Kendra, and WILMA decide to take a break on a mountain top. Unfortunately, they are placed in danger by an earthquake and must act quickly to avoid being splattered onto a canvas themselves.

  • S02E10 What Goes Up, Must Come Down

    • March 19, 2005
    • TVO

    While on a trip to the fair, Max learns about gravity after failing to impress Kendra at the hammer strike game. Later, when the trio find themselves suspended in mid-air on a ride, they must use quick thinking and the help of gravity to get them down.