When a Basra street fight takes a terrible turn, Sinbad is placed under a curse by his grandmother Safia, until he atones for his sins. Sinbad can't stay on dry land for more than 24 hours. He stows away on the Providence, and after an attack by magical sea creatures he's left with Anwar, the ship’s doctor; Gunnar, a Norse trader; Nala, a noblewoman on the run; Rina, a thief and the ship's Cook.
Following Kuji’s couldn’t-be-vaguer musing that he must prepare for a big journey, Sinbad is eager to find out exactly what the future holds. Handily, a stone exists that predicts just that. Not so handily, the mythic MacGuffin is hidden away in a deadly maze protected by a group of guardsman known asthe Order of the Stone and some poisonous darts.
Sinbad and the gang make their way to a monastery in the hope that Tiger’s friend, Brother Angelico, will point them in the right direction of the Land of the Dead – unsurprisingly, an awkward place to find. Wanting no part of the mission, Gunnar turns his hand to silk trading instead. Even that proves troublesome when the Providence’s toughest crewmate falls for the charms of Lara, a new widower whose husband met a grisly end courtesy of the Fiend, a beast which, according to the islanders, comes with the wind. And it’s about to get decidedly breezy…
A behind the scenes peak, showing how the special effects behind Sinbad were created and interviews with the CGI team.