The recruits worry that one of their team members will be cut when they notice that there are five of them, but only four Rescue Bots.
Whirl tries to teach the Recruits cheer leading routines believing it will inspire them on their rescues. They're not interested until they realize she's taught them a valuable lesson in teamwork.
Heatwave brings back what he thinks is a sample from an asteroid, and blames the Recruits when it disappears. While searching for it to clear their names, the Recruits quickly discover that the "rock" is actually an alien—and it's loose in the Headquarters!
When a cute dog follows the recruits back from a mission, the recruits decide to keep him as a pet, despite Academy rules to the contrary.
Hot Shot beats his bad luck with the help of Cody's good luck charm—a rubber ducky.
Hot Shot gets help with his flying technique from a surprising visitor.
When Wedge rashly challenges Hot Shot to a one-on-one challenge, he worries that he doesn’t have the skills to win.
When the Bots are given cellphones as part of Earth Studies they become distracted and inattentive which causes problems when they have to focus and rescue Wes from a mine.
When the team visits the local museum, they think Whirl's gone into police overdrive.
When the Bots become stranded in space while making repairs on the Asgard, the Recruits have to figure out who does what in order to perform a daring rescue.
Boulder leads the class on an underwater ocean clean-up mission, but the recruits are so busy competing with each other, they stumble into danger.
Hoist builds a cleaning droid to help scrub the academy, but instead it nearly destroys the building.
The bots swap roles with the teachers to show them that learning can be fun, but their efforts backfire when they're called out on rescue.
The Recruits attempt to rescue a balloon from a tree but end up on top of a rocket.
When they tackle a fantasy simulation that pits them against a fire-breathing dragon, the Recruits learn that the obvious answer isn't always the right one.
When Hot Shot replaces Chase's traffic stop simulation for his computer game, the Recruits find themselves unprepared as they face giant hedgehogs.
When the other Recruits tell Medix he's a "stick in the mud," he enlists Chase to help him learn how to loosen up. But Medix's newfound sense of humor threatens a rescue and his value to the team.
Hoist fears new academy teacher Grimlock, until Heatwave stages an intervention to show him that everyone is afraid of something.
Alone in the Academy with a Triceratops, Hoist must overcome his fear of dinosaurs and calm the savage beast.
When the recruits take part in a training exercise for covert policing, Hot Shot is partnered with the least stealthy of all Rescue Bots, Grimlock.
When the team is sent to evacuate a colony of rare Yellow-eyed penguins from an island, an approaching electrical storm affects the Trainees' abilities and they discover the only tool they have left is their brains.
Hoist uses an unfair advantage to win a search game, allowing him to choose the location for the next Sim Exercise. He picks the Old West, and as the Recruits search for gold, Hoist learns that winning isn't everything.
While looking for crashed pieces of a space satellite, Wedge pulls off a spectacular rescue at Dig Fest and becomes the unlikely star of the show.
The Bots experience their first Halloween and Wedge goes dressed up as Bumblebee. However, his 'heroic' behavior backfires when the Recruits respond to a fire rescue.
Medix mistakes a TV commercial for a real monster attack in Milford and sets off to save the city.
When Hoist is put in charge of a new sonic fence, he can only remember its access code by creating a tune. But when that tune becomes too catchy and endangers missions, the team has to learn to remain calm to succeed.
On a field trip to an area of natural beauty, the Recruits face a swarm of metal-munching Scraplets.
Wedge is excited when his hero Bumblebee visits the Academy as a guest teacher, but the young bot's attempts to impress backfire.
When Whirl struggles with a tricky maneuver, she doubts her place on the team. Reassuring her, Blades mentions a distant Rescue Bot Guru who once helped him.
When the Bots go on a satellite repair mission, their carelessly discarded trash hurtles around the Earth's orbit, growing into a problem big enough to destroy them and the Sigma.
The Recruits travel deep underwater to find an unmanned submersible. But a struggle to communicate effectively in the deep, dark waters nearly ruins the mission.
When the dogs start behaving strangely near the Academy, Hoist sees the investigation as an opportunity to try out his new communications system.
When the Rescue Bots face a Sim they can't beat, they must learn to deal with failure and focus on what's really important.
The Recruits learn that there's no 'I' in team.
The recruits start their second year of training and learn they're going to get personal tutors.
Hoist has to stop avoiding his new mentor Grimlock when the pair have to team up with two more Dinobots on a mission.
When Hot Shot is given chores to do by Heatwave rather than what he considers real training, he is stunned to find that everything is a learning experience and Heatwave is a great teacher.
When Medix brings a bat with him to Cybertron, chaos ensues. As Hot Shot gets blamed for it all, Medix has to accept that a high-tech environment probably isn't the best place for a wild creature!
When the Bots mistakenly think Cody wants to be physically like them, they build him a robo-suit that causes serious metal mayhem.
Medix is sure he has a list for every possible emergency ever. To teach him the value of improvising in the moment, his mentor, Blades, has him look after a very unpredictable dog.
The recruits latest mission is to star in the Griffin Rock 'Play in the Park'. The recruits are delighted, except for Wedge who believes that it's a waste of time as it's not rescue work.
When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower,they need help from Cybertron, in the form of Perceptor.
When Hot Shot borrows Grimlock's cube without asking, things rapidly get out of hand and the only one who can help is Grimlock himself.
As a treat for doing well in training,the bots are allowed to choose their favorite simulated rescue.
When Hoist goes prospecting in the hope of striking energon, he finds that rickety old mines are not built for Bots, especially big scary Dinobots.
Ratchet invites the Recruits to help open an ancient Cybertronian Vault. However, the vault won't give up its secrets that easily and challenges the recruits to complete an ancient Sim Mission to prove that they are worthy of its treasures.
For her first detective mission of year two, Whirl is tasked with investigating the paranormal with her skeptical new partner, Medix.
Upon discovering the Galax plant from planet Parvus is still being housed in the academy's quarantine, Medix sets about finding the plant a new home.
When Chase takes Whirl on a mission to guard an exhibit at Griffin Rock’s newest museum, a major theft convinces Chase that the former criminals, and long-time Rescue Bots foes, Evan and Myles, are back in action.
The entire Academy face an epic mission to rescue Cody's best friend, Frankie, who's trapped inside a seemingly impenetrable dome that's shrinking by the minute.
Even though Medix is just trying to help his fellow Rescue Bot recruits train in new rescue techniques, the others find Medix to be overly harsh and critical.
The recruits visit a fair run by a team of rule-loving Fun-Droids, but when the droids malfunction it's not just the rules that get broken.
Each recruit receives a new tool that their individual spark picks for them. However, Hot Shot is not happy with his and convinces Wedge to swap. However, they soon discover that their 'spark' knows best.
Cody surprises the bots by making them do ballet lessons as part of their training, something which Medix finds particularly difficult to embrace.
Hot Shot is told his Mul-T-Cog can be used to Mul-T-Change, but discovers that the key to making that happen isn't all about himself.
Whirl's power of observation is tested when the Rescue Bots disappear one by one on a training exercise.
After a smug string of handing out sage advice to his fellow Bots, Medix is now faced with the dilemma of having to listen to his own "simple" words of wisdom. Wrestling over his own words, he finds out that doing the right thing isn't always easy.
Cody takes the Recruits on a camping trip. When he tells them a spooky campfire tale, Hot Shot gets spooked. When they return to the Academy Hot Shot hears strange sounds and comes to the conclusion that the 'Zombie Ghost Bear' has followed them back.
The recruits are all excited about getting their new Mul-T-Cogs - a little too excited, as Hot Shot convinces them to take them before they're ready. And that leads to big problems and a big decision for Hot Shot, he could have never imagined.
As the recruits face some big decisions about their new Mul-T-Cog vehicle forms, Hot Shot must decide what's really important to his rescue work. And unexpectedly, it's his mentor, Heatwave, who's the one who inspires him.
When the recruits respond to an intergalactic distress signal they discover Scorch and his friends under attack from an abandoned city. But Scorch didn't send the signal. So who is in distress?
Wedge is faced with a tough decision after mentor training day, while Wes is about to take his Griffin Rock First Responder exam.
Medix's patience is put to the test when the recruits are given the task of training five metal-munching Scraplets.
Whirl feels Medix is getting preferential treatment in helicopter mode but her insecurity risks both their safety during a rescue.
Whirl has got so used to being part of a team that she doesn't like to make decisions without them, even though she is perfectly capable of doing so.
Whirl has to rescue a powered-down Scorch - and as he refuses to fly, spend all day towing him back to the Academy.
Whirl is so excited to use the new Bot Blog that she posts an embarrassing video of Hot Shot without asking his permission first. When she realizes her mistake it's too late as the clip has gone viral.
A runaway train on Griffin Rock forces Wedge to reflect on his new vehicle form, while Heatwave, Hot Shot and Whirl endure the comedic stylings of Mayor Luskey.
When the Recruits rescue a Decepticon from a damaged ship, they disagree on how to treat the 'evil' bot, forcing Wedge to reveal his biggest secret.
When things mysteriously start to get damaged around the Academy, Hoist investigates. But when the evidence points to a Dinobot culprit, the whole case becomes much more personal.
Medix is sure Perceptor will be thrilled to have him as a student. So when the science professor seems more interested in the other recruits, Medix determines to get himself noticed.
When some human teenagers become famous rescue heroes the Rescue Bot recruits must deal with their jealousy.
A field trip to a distant planet goes awry when the team accidentally interfere with the local wildlife.
Optimus Prime is meeting each recruit for their 'Student Progress Review'. Whirl fears her run of good reviews might be broken, so she does everything she can to avoid having that meeting.
Upon discovering that Griffin rock journalist, Huxley Prescott, has gone missing deep in the jungle, Whirl enlists the help of an expert tracker to help her find him.
When Hoist and Hot Shot fail to deal with a small problem in Hero Hall, things quickly escalate and soon they are dealing with the much larger problem of a dragon attacking Milford.
When the Rescue Bots and recruits are all away from the Academy, Sludge and Snarl are put in charge.
When Wedge tires of his friends constantly interrupting him, he volunteers for a solo mission on a Titan. But seeing how much the Titan values his companionship, Wedge gains a new appreciation for the value of true friendship.
The Bots travel to Ireland to follow a Cybertronian treasure trail, or so they think.
When Wedge needs a speed coach, Bumblebee thinks Hot Shot will be the perfect choice. But Hot Shot soon learns that teaching can be as tricky as learning.
A mission gives the recruits a chance to test out their new homemade sirens, but some alien creatures don't react well to loud noise.
The Recruits get skilled with their power-up tools but are challenged with a rescue where they can't use them.
Medix's favorite DJ is playing a concert at Griffin Rock. However as there will be so many out-of-towners attending the bots have to remain out of sight. But when the DJ's show needs rescuing, Medix and the recruits must take centre stage.
After dismissing Tough Luck Chuck, Hot Shot decides to enter 'Bot Battle' an all-smashing, all-crashing, Robo-rampage! However, he soon discovers that Chuck may well be his toughest competition.
It's the final test to graduate Year Two and the recruits are nervous. Though Hot Shot's got something else on his mind - making sure his teachers know just how much he appreciates them. And thanks to a perilous turn of events - he might just get the chance to prove it.