Our unwitting party has a disastrous breakfast and descends toward Kuchinashi after accepting a mission to investigate Mistral's underworld.
Our new found friends head towards the criminal city, Kuchinashi, but they soon find the city under Grimm attack. Will they fight for the city or run for their lives?!
The curious crew finally find a moment of respite, albeit a brief one, as they quickly find themselves interrupted by a not so nice team of Huntsman.
Team TBD puts on their best sleuth hats and get to business trying to figure out just what exactly is going on in Kuchinashi!
Our tumultuous team leaps into combat, out numbered by Grimm. You could say they've really leaped into the fire with this one, but where there is fire, you're likely to find SMMK too.
Our Curious crew finds themselves in quite the pickle as team SMMK has an explosive exit. Will they survive, will they finally help someone other than themselves? Find out on todays episode of the Grimm Campaign!
Team TBD puts in some footwork before diving into a heist that, well to be fair, way over their heads.
Our slightly split party continues their heist at the very, very public auction. With a reporter hot on their heels and secrets around every corner, it's only a matter of time before they get in over their heads.
The team tackles some unruly bandits and finally gets to the bottom of their current mystery, only to find out they need to go back to the top of it.
Team SAFR is back baby! And they're tasked with helping bring communication back to the besieged city of Kuchinashi!
SAFR finds themselves in a bit of pickle as to just how many child deaths are acceptable.
After ruining the way of life for an entire camp of nomads team SAFR returns to Kuchinashi to find out their next step.
Team SAFR come to the conclusion that the best way to save the city is to storm the police station!
Team SAFR decides that, sometimes, running is the best option.
A flashback through Asher's past shows us a glimpse into Team SAFR's future.
A blast from Ashers past brings forward new opportunities for team SAFR.
The SAFR Family is in trouble as they try and rob a caravan of heavily armed trucks, Also Pyke tries to drive under one of the trucks in his sweet Honda Civic
With Grimm hot on our heroes' heels they need to come up with an escape plan fast before team SAFR cracks under their wight.
With Taupes worrying and sudden disappearance team SAFR rushes to find the missing junior Hunstmen in training.
The rescue mission turns into more of a fight for your lives mission as team SAFR meets the infamous Vermillion.
Team SAFR discovers the Wave gangs plans to smuggle some Artifacts out of Kuchinashi via an airship. Naturally the team starts to scheme how to stop that from happening.
With an army of tween warriors SAFR start their assault on the Wave gangs airship, splitting the team into SA and FR, because what could go wrong with that.
Now that Team SAFR has made it onto the Wave Gang's airship they have to figure out their next plan of attack.
Cheer on the good, good guys and gals from RWBY: The Grimm Campaign as they take on a special mission. See just how often we roll a critical failure live, in person. We'll also probably be drinking, so you know it will be fun!
The Grimm Campaign gang (plus a special guest) goes on one last live adventure.