モーションにひもづく、ゲームにおける指の表現の話。
体積の割に処理負荷がかさむので、上手に簡略化されるべきところでもありますね。
When working with animation, it's important to consider how to portray fingers. Though they're small, animating them demands quite a lot of processing power, so we often need to find clever workarounds when possible.