複雑なゲーム開発では、状況に応じた柔軟な仕様調整はよくあることと思います。
が、最初に決めた"核"は、どんなときも変えないようにしましょう!
Given the challenges of developing a game, you'll often have to be flexible and adjust elements as needed. However, you should never tamper with the core concept that you started with!