Biff and Chip can’t wait to meet their brand new next door neighbours – the Pages. But when the Page family arrive, Biff’s eagerness to help causes the new door keys to fall down the drain. With the adults unsure what to do and the moving van arriving any minute, it is up to Biff, Chip, Kipper and their new friends to work out how to get the keys back and save moving day for the Pages.
Biff and Chip are playing magicians when one of Biff’s magic spells makes Floppy vanish! The twins search everywhere for Floppy before he appears in Wilf and Wilma’s garden. How did he get there? Does Biff have real magic powers? Desperate to try some magic of his own, Wilf casts another spell while Chip discovers the real secret behind all this magic.
Biff, Chip and Wilf are playing dragons… but Kipper wants to find a real dragon! When he hears Mum roaring and sees her flying past his window, Kipper becomes convinced that Mum is a dragon. The others aren’t so sure. But when they hear Mum breathing fire and then see smoke rising from the garden, they realise Kipper could be right – is Mum really a dragon?
Gran’s exercise class is cancelled so she helps Biff, Chip and Kipper make a special garden obstacle course for Floppy. Chip does the planning, Biff does the building and Kipper has to distract a very excited Floppy. But by the time the course is finished, Floppy has tired himself out and needs someone to do the course for him.
Biff, Chip and Kipper are very excited to be looking after Sticky, the school stick insect, for the whole weekend. In fact the only person who isn’t excited is Dad, who is scared of insects and tells the children not to let Sticky out of his tank. But when Biff and Chip race downstairs the following day to say hello to Sticky, they find the tank is empty and Sticky has escaped! Now what will they do? Anneena comes to visit and joins the hunt for Sticky. Sometimes to find a stick insect, you have to think like a stick insect. Can the children find Sticky before Dad realises he is missing?
Biff and Chip want to grow big flowers in the garden, but why won’t their seeds grow? When Mrs Page points out that birds might have eaten them, Biff, Chip, Wilf and Wilma try to keep their little seeds safe. Dad offers to build a bird-feeder; how hard can it be? But as his attempts quickly spiral into a DIY disaster, he unwittingly gives the children the perfect idea to save their seeds.
Biff, Anneena and Kipper are playing superheroes and have to defeat Big Bad Teddy and Evil Professor Floppy. But Kipper is disappointed when his superpowers don’t work, and Evil Professor Floppy escapes. Biff and Anneena try to help Kipper find his superpower, but nothing seems to work. Meanwhile, Mum is having a very busy day when Gran arrives needing a fancy new haircut. As Mum tries to do too many things at once, it all goes wrong, and only Kipper can help her… with a very special superpower indeed!
The Robinson’s are getting a new sofa, and Dad and Mr Shah are trying to move the old one. It is so big and heavy, they need to use all their strength to carry it. Once the old sofa has been moved, Biff, Chip and Nadim are excited to discover lots of things in the space where it used to be. They even find a lost action figure: Cavegirl. Chip remembers that Cavegirl used to have two special friends, and so the children go on a quest to reunite Cavegirl with her companions. Their imaginative journey takes them to the top of a fiery volcano and through a freezing ice-world. But before they can safely return Cavegirl back to her cave, they come up against the biggest obstacle of all: the old sofa blocking their path! Dad and Mr Shah have managed to get it wedged in the hallway, and they need to shift it before the new sofa arrives. What are they going to do? Luckily, Biff realises that Cavegirl and her friends might just have the answer.
Kipper is looking after the school's toy elephant and wants to give him a really special day, if only he could think of something that Elephant hasn’t done before. But when Mrs Page’s plant sale is ruined by the wind and Gran is called in to help, Biff and Chip come up with a special idea fit for Elephant.
It is the night of the big community disco, and everyone is excited. Biff and Kipper cannot wait to show off their dance moves while Dad is excited for everyone to try his special cheesy pickle sandwiches. Chip and Nadim get to be DJ’s and help Mr Shah play all the songs. But when Mr Shah turns his music louder and louder, the lights break and the whole disco is plunged into darkness. With everything going wrong in the dark, and Dad’s special sandwiches ruined, can DJ Chip and DJ Nadim think of a way to fix the lights and save the disco?
The Robinson’s are playing pirates and Captain Dadbeard and his shipmates Biff and Kipper have hidden special treasure somewhere in the house. But when Gran’s brand-new birthday earrings go missing, they discover that this treasure might be even more special than they realised – Gran’s earrings have been hidden with the treasure! With Gran on her way, Cutlass Chip and Captain Nadim have to put their pirate skills to the test to solve Captain Dadbeard’s treasure map and save Gran’s birthday party.
Mrs Page has lots of things to organise and needs to make some important phone calls. So when Mr Page’s record club start playing loud music, Mrs Page goes to the Robinsons’ for some peace and quiet. In the garden Biff, Chip, Wilf and Wilma keep interrupting each other’s games, so they decide to divide the garden in half. Chip and Wilf want to create a river down the middle, while Biff and Wilma want to turn their half of the garden into a beach. But as the children excitedly plan what to do with their halves of the garden, they keep interrupting Mrs Page and her important phone calls. They need to think of a way to apologise to Mrs Page, and the divided garden might just be the answer.
Chip needs to find one last insect to complete his bug hunt for Science Club so Biff and Wilf offer to help. But as the trio scour the park looking for a little insect, they stumble upon something much bigger. Chewed branches… a missing tooth… giant footprints… is there a yeti living in the park? The children follow the clues and make a discovery that’s bigger and smellier than they could ever have imagined.
Anneena cannot wait to show Biff and Floppy her new ball. It’s a Super Double Bounce Bouncy Ball and they are sold out everywhere! But Biff cannot wait to play with the ball either and she accidentally pops it without Anneena knowing. She wants to confess to her friend, but worrying she will upset Anneena, Biff asks Dad to fix it. But as Biff goes to greater and greater lengths to distract Anneena, she learns that often it is just better to tell the truth.
The children are making their very own film, ‘The Adventures Of Captain Biff!’ about a spaceship captain who crash-lands on a strange planet. Biff wants to be the Director… and the main actor… and in charge of the story and costumes. But as Biff gets bossier and bossier she stops listening to other people’s ideas and the film accidentally gets deleted. With the audience outside waiting for the film, Kipper has an idea that might just save Movie Night. But will Biff finally start listening to other people?
Biff and Chip are playing detectives when they get a real life case to solve: the curious case of Kipper’s missing teddy bear.
Biff and Chip have grown but Kipper hasn't. He spends the day with Wilf and Wilma, and learns that sometimes it’s good to be small.
Gran falls asleep in the park and wakes to learn of a lady who has gone missing. Gran starts a search party but doesn’t realise she is the lady they are looking for.
Freddie is visiting Aunt Fee, who is baking a cake. Freddie makes a pretend campsite on the rug in the living room for him, Aunt Fee, Alan Acorn and Charlie the Shark. Aunt Fee asks him to get some plates and spoons so they can all enjoy the cake. But Freddie isn’t sure how many he’ll need of each. With the help of his trusty binoculars and the numbers song, Freddie starts to understand how maths can help solve this puzzle.
When Mum and Dad realise they’ve forgotten to buy the tree for their annual Robinson Christmas tree decorating party, helpful elves Biff, Chip and friends decide to oversee preparations while Mum and Dad pop out to get one. But not everything goes to plan, and soon Gran’s mega mince pie has got burnt, and Floppy has managed to ruin the decorations. Then when Mum and Dad finally return with the world’s worst tree, and the house is thrown into darkness thanks to a power cut, it seems like the party is well and truly ruined. Luckily for everybody, the elves have one last special Christmas surprise up their sleeves.
After making promises to both Biff and Wilf, Chip pretends to be ill to get out of playing with Biff. But can he escape when Doctor Biff and Anneena confine him to his sick bed?
As Dad arrives home with a mystery package, he finds himself set upon by three pirates: Biff, Chip and Kipper. They have their eyes set on the large box packaging, which they think will be perfect to make their very own pirate ship in the garden. But, as their piratical creation takes shape, Wilf and Wilma spy on them from next door and are quickly inspired to make their own pirate ship too. On either side of the fence, the children’s swashbuckling creations soon become larger and more colourful as they each compete to see whose ship will be the best.
On the day of a special tea party with Mum and Mrs Page, Mrs Patel brings a surprise guest: Angel the dog. Everyone immediately falls in love with this cute little pup. Angel seems so much better behaved than Floppy, who keeps getting the blame for lots of naughty things. But when Chip begins to suspect that Angel isn’t as angelic as she seems, he must find a way to clear Floppy’s name and catch Angel in the act.
After discovering Dad’s favourite childhood teddy in a box of old toys, Biff enlists Gran’s help to make him good as new again. But will Dad love the new improved Splodge?
Biff and Chip help Mum and Dad get ready for a special pizza night to celebrate their tenth wedding anniversary. But with Mum cooking up chaos and the children in charge of Dad’s outfit, there are sure to be a few surprises.
The Robinson’s are off for a break at the beach and have asked the Pages to look after Floppy while they’re away. Wilf and Wilma jump at the chance, keen to prove they can look after a pet and perhaps get a dog of their own one day. But when a playful Floppy proves to be quite the handful, Wilf and Wilma go to great lengths to get Floppy under control. With the house in a mess, Mrs Page’s plants destroyed and her favourite slippers covered in slobber, they soon begin to question whether they’re ready for a pet after all.
When a glittery letter is accidentally posted to their house, Biff, Chip and Kipper become convinced that it belongs to a fairy. They set off with Gran to deliver it to the rightful recipient, but with only a smudged name and address to go on, they have to use their best fairy-tracking skills to follow the clues and find the letter’s true twinkly winged owner.
Mum and Mrs Page have rather rashly agreed to play music together on their recorders, but they soon find that they’re not as good as they once were. Cue a cacophony of awful squeaks and honks! Biff, Wilf and Wilma each try to help their nervous mum practice. But, with neither Mum nor Mrs Page showing any sign of improvement, the children set about trying to find excuses to get them out of the big performance later that day. Will the recorder duet go ahead, and what will everybody think when they discover the two mums are truly bad at playing?
Lee is enjoying his first ever sleepover at Kipper’s house when he realises that his teddy has gone missing. Determined to find it, he begins scouting round the house and encounters Biff and Chip behaving very suspiciously, whispering about something under the stairs. Spooky shadows and strange noises convince Lee that Biff and Chip must be hiding a monster, and that it has taken his teddy bear. With Kipper’s help, Lee must find the courage to face the monster and get his beloved teddy back.
Biff and friends help the community fun run stay on track after Mrs Page forgets to put up arrows to mark the way. Will the runners find the finish, and who will win best costume?
After Biff upsets Chip by reading their favourite spy comic without him, she and Kipper must mount a daring secret spy mission to deliver the comic to Chip and say sorry.
When Chip’s brand new model aeroplane goes missing, he and Wilf must become detectives to track down the dastardly person who took it. But as they put each culprit under the spotlight, they soon find that Biff, Anneena, Mum and Dad all have very good alibis with watertight explanations why they couldn’t have stolen the aeroplane. Will the dogged detectives ever track down the missing model? And was the thief a snow monster who smelled of strawberries?
Inspired by his beautiful flowers, Biff and Anneena think Grandpa Chen must use magic to make them grow and try some of his magic techniques to help their own flowers bloom.
When both Kipper and Lin are determined to be the one and only ninja fairy in their game, Lee runs a competition to judge who is worthy of the title.
Biff dons a sparkly jacket to become the colourful host of a special Robinsons ve Pages games night, packed with fun-filled party games. Encouraged by Dad, Chip is determined to win and get his hands on the golden carrot cake trophy for the Robinsons. But Chip soon finds that winning is harder than he thought as the Pages put up a good fight in every round, impersonating animals, guessing tunes and drawing mystery pictures. As the evening draws to a nail-biting finish, will Chip win in the end… or will he learn that perhaps there is more to playing games than just winning?
When the dinosaur art class, choir and fitness groups all book the community centre at the same time, can Nadim the ‘sing-o-saurus’ help them all have a roar-some time together?
When the washing machine floods the kitchen, Biff and Chip go on an imaginative adventure, diving deep under the ocean to retrieve some special sea cakes for their desert island.
When Biff, Chip and Nadim get their hands on a special metal detector, they set off to find the lost treasure of the allotment. But will they find it, and what is the treasure?
Mr Page can’t stop singing, and when Biff, Chip and Wilf learn it’s all because of an earworm, they set about trying to find out what an earworm is and if they can get rid of it.
The kids encounter a mysterious hero doing good deeds – but who’s behind the mask?
Wilf becomes convinced his mum is a friendly alien in disguise!
Biff and Anneena race to find Archie the snake after he goes missing from the vet's.
Chip leads Wilf and Wilma on a messy mission to give whiffy Floppy a much-needed bath.
On a quest for a news story, roving reporters Biff and Chip try to catch the tooth fairy.
When Gran comes to stay, Biff and Chip give her the full hotel experience.
Chip tries his hand as a supervillain to battle superheroes Wilf and Nadim.
Lee and Kipper discover a magic dragon in Grandpa Chen’s garden.
Sheriff Biff must round up pesky outlaws Chip and Wilf to save their Wild West BBQ.
The children become knights as they unite to protect their last balloon from bursting.
Chip and Wilf go on the trail of a mysterious dust bunny.
When the Robinsons' special jar of memories goes missing, the race is on to get it back.
Kipper’s new imaginary twin causes lots of confusion!
Chip, Kipper and Nadim go in search of a mysterious creature gurgling in the pipes.
When Wilf’s favourite bedtime book disappears, Wilma weaves a magical new adventure.
Can Chip and Nadim be best friends if they don’t like the same ice cream or dinosaurs?
The kids discover their drawings start coming to life with a magic pen!
Chip and Wilf follow the clues to go on the trail of Mrs Page’s missing shopping bag.
Can Biff and Chip track down the missing mooncakes in time for the moon festival?