An unlikely band of heroes find themselves plunged into a fantasy world of excitement, treasure, loot, busty wenches, ale, goblins, dwarves and creepy things that wriggle in the darkness!
The adventure begins with our party reaching the small hillside town of Wook and immediately getting sidetracked.
While pondering their next move in Shafties bar, our heroes meet a strange character and hear some unsettling rumours...
It's a lovely morning in Wook, and the adventurers attempt to gear themselves up before continuing on!
Armed to the teeth, the heroes take their first steps into the dungeon and begin to battle its denizens!
The mysteries of the dungeon have been revealed, and the heros find themselves fighting for their lives in the dank and dark!
Welcome to a brand new YogsQuest! Strap in for an epic thrill ride through the depths of space. With Sips at the helm, Duncan as the captain, Sjin as the muscle and Simon doing the cleaning, there is nothing that can stop their rust bucket of a ship flying headlong into an adventure of galactic proportions!
YogsQuest space fun continues! The adventure gets under way with the discovery of a mysterious ship off the starboard bow. The crew of the Rim Hopper now have to decide what their best course of action is and if they have the skills to pull off their daring plan.
YogsQuest: Goons Of The Galaxy! The crew venture deep into the mysterious ship. It's pitch black on board and the walls are caked in a slick, slimy substance. Is there anyone alive onboard? Are there creatures lurking in the shadows? Find out on the latest installment of YogsQuest!
In this thrilling episode the guys come face to face with the horrific beasts that are running riot in this blood-soaked ship. Fingers crossed our heroes have the intestinal fortitude to face off against these fearsome beasts.
The barrage of enemies isn't over yet, Sjin has to muster all his mighty strength to tackle the biggest monster of them all, a beast that resembles a mess of tentacles covering an inside out bear.
The battle with the beasts continues deep in the heart of the alien ship! When the crew find themselves in a dire situation they turn to their fearless hairdresser/pilot and he attempts one of his most daring moves to date.
After coming across the fuzzykin in the med bay, our heroes attempt to figure out why such a cute and fuzzy little fella is on a ship full of hideous flesh beasts and what they can do to help.
Now the team must make a daring escape from the alien ship and venture back out into open space to make it back to the rust bucket they call home, The Rim Hopper.
The crew of the Rim Hopper arrive at Fat Stan's space truck stop, this place looks rough, they'll have to have their wits about them as they explore this wretched hive of scum and villainy.
With their bellies full of Fat Stan's grub, the crew receives some unwelcome news from an old friend.
The destruction of the diner commences with an all out fire fight but amidst the chaos our old love machine Sips spies a certain somebody he could work his magic on.
The guys decide their best move is to abandon the diner and head for the stars. Close behind them is something familiar, the giant bleep on the radar is back!
Cruising through space the guys recover from their ordeal at Fat Stan's, but their relaxation doesn't last long when a new enemy approaches to bombard their vulnerable ship.
The boys are still tangled up in a cubonian attack! With defeat knocking at their door, Simon's quick thinking and super welding skills come in useful when adding some much needed upgrades to his rusty robot body.
Our adventure continues with us exploring a wretched hive of scum and villainy, a lawless planet populated by the toughest criminals in the galaxy.
Down on the crime planet we bump into a frantic stranger who hands Duncan a mysterious brown bag.
We explore what the crime planet has to offer with its many stores and attractions, one such place being the pet store where Sips finds a new friend.
Sjin needs some healing and the only person in town qualified to help is Dr Butcher. Everything seems to be going swimmingly until Sjin discovers the doc's method of healing him.
We round off our trip to the crime planet with a quick stop at the weapons shop, Master Blasters, where we get tooled up and kitted out with upgrades.
We're forced to leave the crime planet early when something approaches from the wilds of space, but with our gang growing bigger our hopes are high that we can take down whatever it is that's seeking us.
It's time for us to find out what this gold artifact is for and whether it was worth dragging it around with us this whole adventure, for this we must find the rhino man, Thaddeus Tripp.
We face the creature that has been hunting us the entire adventure, the planet-sized Goroloth. We must now gather everything we've learned and take down this creature that threatens the entire galaxy.
The fight in the brain chamber continues! We're pushed to the brink when Duncan is brought to his knees mid-fight, but Simon has a secret weapon up his metallic sleeve that even he didn't know about.
Our adventure comes to an end as we fight off the hordes of beasts that surround the brain of the monstrous Goroloth. All we have to do now is put the gold thing in the brain and everything will be fine... right?
YogsQuest is back and this time they're surviving a zombie apocalypse! Join Sips, Sjin, Duncan, Trott and Lewis on this epic quest through the zombie wasteland where weird characters and hilarious adventure awaits.
Sjin manages to get on the hose and cause chaos with his powerful water blast.
The guys meet a very strange man who seems to have control over zombies.
The guys have been taken prisoner and are chained up in a shed. They need to formulate a plan and escape.
Sips has turned into a zombie! Now they're trapped in this gas station with the flesh-eating, undead bastard. Will they get out of it alive?!
The new crew stumble into the local shop to try and get a good deal on some premium loot.
They enter the mysterious lab. What will they find inside?!
They meet a muscle-man science guy who they hope has the solution to all their zombie problems!
They come across a boy scout in the road. They're not sure if they should trust this kid, but then again, what's the worst that could happen?
The Boy Scouts still have us captured and their leader, Timmy, reveals his final challenge... The Bear Pit!
The guys have finally made it to Fort Victory! Now all we have to do is get inside.
This is it, the journey ends here. Can they get on the chopper before it leaves?
Join Lewis, Simon, Sjin, and Harry on an adventure in Stars Wars Edge of the Empire DnD. Tom is the Dungeon Master and has much planned for our band of mercenaries.
Today they meet with LoBo The Hutt.
The team must secure a ride from Blanks the mechanic.
The team arrives at the town of Krayt Drop.
After a night of heavy drinking at Spunky’s bar, the team moves forward with their mission.
The team meet a sleepy Sullustan, and they just can’t stop messing with him!
Finally making it to the bank, the team are met with a surprising bank manager.
After casing the joint, the team now looks for a way into the vault.
After a rocky start, the team has a plan to rob the bank!
As the team escapes, they’re confronted by someone they didn’t expect to see.
After their decisive battle, an unexpected ally swoops in to aid the team’s escape!
Lost in the desert, the guys are hitching a ride back to the crime scene!
Stealing another speeder, the guys try to get through an imperial checkpoint!
A brawl with a trucker, another checkpoint and, finally, entry into Mos Crucas!
Inside the Rusty Droid the gang find a way to make a quick buck!
Geycukk is facing off against Badu Ba Bagu in the battle arena! It's gonna get dirty!
After a dirty fight, the guys are mugging an old lady and heading off for a spot of shopping!
Heading deeper into Mos Cruces, the guys are finally following the address Rusty gave them!
The gang finally find Johnny Scrambles, but it seems he's a little busy being arrested...
Deep inside Whisper Base, the gang get jobs and make friends with some conspiring workers!
Ameebo, Geycukk, Drick and IG-04 have found themselves in the middle of a full blown war between the Empire and the Worker Resistance!
Ameebo is in a bad way as the gang head deeper into Whisper Base!
Deep inside Whisper Base the guys finally make it to the prison and, hopefully, Johnny Scrambles!
The gang manage to convince a whole host of people to join them on their flight out of Whisper Base!
Back in their Lambda Shuttle, the guys are evading Imperial Fighters!
After landing their ship in the middle of The Fangs, the guys are getting assaulted by Tusken Raiders!
Breaking into the Pod Racing HQ, the gang meet a kind old man with a big old gun!
The gang left the money (and Drick) behind in a hoard of Sand People! Can they save the money (and Drick), get back to Lobo in time and finally repay their debt?!
Ameebo, Drick, Geycukk and new arrival Peter Grue are back for a brand new adventure in Star Wars: Edge of the Empire DnD! Tom continues as Dungeon Master and has much planned for our band of mercenaries! After settling their debt, the gang are approached by a desperate man hoping for vengeance against some bandits!
The guys head to the drop point to find who is threatening Boatman's mother and discover the literary gang behind all of this!
The guys have prepared some poetry to impress the Black Fang Gang! It goes about as well as expected.
After their attempts at poetry the guys fall into the debt of the Black Fang Gang. Guess they've got another mission to do!
The Dice Boys are back for another terrifying adventure in the Lovecraftian Call of Cthulhu D&D Adventure! A PI, a Professor, a Journalist and a Mobster are heading up to the Carrington Estate to investigate a broken statue!
Investigating what little leads they have on their strange egg-rocks, the gang are struggling with an impasse!
Grim tidings as the investigators arrive back at Carrington Estate! Finally, some clues that will lead to those missing people. Grizwald has some important questions for them, after all!
Interviews and breadcrumbs take the crew on a hunt for a book that should reveal more about the monster!
Back for another stream the gang are back to meet and old friend of Crystal's!
We're meeting up with a guy who knows a lot about the Marsh Wizard!
Professor Grizwald is revealing a lot about himself today as the group slog through the dark, dank and mysterious marsh!
In the final episode of our Call of Cthuhlu series the investigators find a unique way to deal with the beast terrorising the Carrington Estate!
YogsQuest is back with an Edge of the Empire adventure! Unlikely allies Lewis, Sips, Turps and Harry begin their adventure across the galaxy, meeting crazy characters and battling crazier aliens all under the control of evil Game Master Tom!
The gang are having trouble with a dog but Zin Zin has a dangerous mission ready for them!
A wily eavesdropper working for one of Ameebo's many rivals heard the entire plan! The chase is on! To the Ameebo-Mobile!
Ameebo's ship has been tagged with a tracker so the guys come up with a plan to throw him off the scent using an Imperial Starship!
After succesfully evading Derek and tricking Biro the gang jump into Bernadette and set a course for the dangerous Vorlok-9!
Crash landed on the jungle planet of Vorlok-9 the guys need to get out of the burning wreckage of Bernadette!
On the trail of the crashed ship and hungrier than ever the gang resort to Nerf Punching to get some food!
Rooting around Derek's crashed ship the gang make a camp and get attacked by some vicious Blood Eagles!
The gang spend a night in the dark and dangerous jungle!
Two team arrive in a town inhabited entirely by robots who immediately put them to work!
The gang have to roleplay their jobs as the Robots head in to Pompo's diner for some dinner!
The boys try everything to get into the vault and find Reefmax while the town investigate the brutal murder of Pompo!
Court is in session for the murder of Pompo and the town change their jobs!
The gang get their new jobs and finally meet the legendary Reefmax...
The guys say their farewells to Two Suns as they try to get off this planet with the Zarpeen Gem!
In the final episode the gang face a horde of enemies as they escape from the planet with their prize!
John Steel and his friends are back to investigate a series of disappearances in this 1920s Lovecraftian horror!
The investigation into the missing people goes off course when Horatio Pendragon takes an interest in some wild Parsnips...
Meeting some of the residents the gang find that things are going from strange to stranger!
The gang spend a night with the Jarvies and investigate the Professor's last known location!
It's a very eventful night for the group in Jarvies farm!
Things are getting sinister when the boys carry out an autopsy of a pig, find an abandoned dig site and Henry Rhodes' destroyed camp!
The team find a floating "thing" in the water and begin investigating the Comitis!
The gang find something deeply disturbing deep inside Comitis farm!
Henry wants us to head into a deep, dark and scary cave!
Mother's here! It's time to end this mystery once and for all!
Simon, Tom, Ben and Harry are back to tell the story of the Rise of a Civilisation!
Salizmund has captured Zardon the Many-Legged to power his God Train! How will he get away with it!?
There's been a murder on the Trans-Continent Express! Who's the victim and, most importantly, who's the culprit!?
Hotep, King (or God) of Gods, is being punished for deceiving thousands of people!
We conclude Snazrazz Mazzlejazz's small claims God-Court and discover the humble beginnings of the Godkillers!
The final turn brings a new focus, and Simon decides to pinpoint the Death of the Gods!
Nick Steele is sending suspicious letters from Danvers State Hospital. The family jump in to investigate!
The gang make plans to get into Danver's State Hospital. Costumes, disguises and forged documents aplenty!
The gang, equipped with a Murder Bag and Guns, take a tour of Danver's State Hospital!
After a close call the gang head off for a recap on everything they've seen so far!
The boys investigate Dr. Burger's old home and terrorise an old woman!
The team head to City Hall to check out the history of the mysterious Danver's State Hospital!
The gang break into a mine to steal some dynamite. It doesn't go to plan.
Back at Herman's the team make plans to break into Danver's State Hospital!
The boys have a plan to break into Danver's State! Let's see if it goes to plan...
The ritual has begun, Nick Steele's life is at stake!
A giant serpent, a horde of madmen, a ticking time bomb and more threaten the team in the final episode of YogsQuest - Call of Cthulhu!
Tom, Simon, Ben and Lewis create a brand new universe! Earth is doomed and humanity embarks on a journey to find a New Earth... N'Earth!
Ben introduces the Fungicide of Bogulon 9!
Hearings are taking place to determine the fate of Bogulon 9!
We look deep into Zarblep's grand booty.
It's time for J''eff's Hyper Coronation! Unfortunately, other people want to take that title off him...
President Wang needs convincing while the human race escape on their planet-ships!
We're wrapping up the New Earth timeline with a final pass!
Simon, Lewis, Sjin and Tom send a bunch of Goblins to fail spectacularly at easy tasks!
The Goblins learn to drive and escape the camp!
Fire! Fire Everywhere! You name it, it's probably on fire.
It's Call of Cthulhu! We're back for another one-shot adventure!
It's Call of Cthulhu time! We're off to the library to investigate some old piece of paper
It's Call of Cthulhu time! Take that, the man!
It's Call of Cthulhu time! This cocktail is real lumpy
It's Call of Cthulhu time! Stop that greasy man!
It's Call of Cthulhu time! That whistle is too spooky, man!
It's Call of Cthulhu time! Okay forget the whistle it just got way worse
It's Call of Cthulhu time! He's gone lol