The gang initiate new members Whizz and Peewee by having him spend the night in a haunted house.
The kids find a suit of armor, which Dumbo tries on, and quickly gets stuck in.
The gang are involved with a mischievous goat which turns out to be a missing regimental mascot.
The gang build a raft to ferry them across a canal, with just one problem: actually getting the raft to the canal.
At Peewee's birthday party Marvo the Magician loses Stodger in his special cabinet and then disappears himself. But Stodger materialises wherever there is any food.
An unscrupulous ice-cream vendor steals an old lamp from the gang, but Whizz has fixed a walkie-talkie inside the lamp and the vendor gets more than he bargained for.
The gang's cricket ball is confiscated by an angry man who throws it on to a passing lorry. The kids try to retrieve the ball at a local construction site, causing their usual share of havoc along the way.
The kids decide to erect an old hut as headquarters for an "Adventure Playground" on some local wasteland, not realizing that a demolition gang is moving in to clear the derelict houses surrounding it. The children inadvertently help themselves to the demolition gang's tools, sections of prefabricated huts and various useful materials. Adventure and chaos follow and ends with Andy and the gang the happy possessors of a shining new hut.
The gang are given an unseaworthy boat which they convert into a super-fast craft. The unscrupulous boatyard owner who gave it to them bullies them into exchanging it, but chaos results and the joke is on him.
(The gang, as supporters of their local football team, are upset when they are denied entrance to the championship game because the tickets are sold out. Observing the game from a tree situated over a private garden inadvertently sets off a chain of rather frantic and, ultimately, disastrous results.
When old Mr Brown gives the gang some skis, they resolve the problem of the lack of snow by fixing the skis to roller skates. Havoc results, but it's the two nasty louts who steal the skis who are arrested by the police.
The gang goes on a map reading exercise. Lost near a tower haunted by the ghost of a drowned seafarer, the compass direction that the ghost gives them leads them through havoc-ful lanes, restaurants, and a deep freeze plant.
The gang genuinely believe they have helped a farmer -even though he has been bad-tempered with them and does not deserve help- by rounding up what they suppose to be his stray cows.