Do you control or *are* you your video game avatar? Avatars have increased in complexity over the years, from paddles and Pacman to highly rendered and human-like beings and first-person floating cameras. Whatever your avatar is, it is consistently a TOOL, a way for you to engage with the videogame world. But are you merely controlling it or ARE YOU your avatar? This is an important question because if a player truly feels that their avatar embodies them, we might have to think differently about what our moral and ethical obligations as videogames present us with a plenty of uncomfortable and moral choices. So are you really controlling your avatar?
Name | Type | Role | |
---|---|---|---|
Mike Rugnetta | Writer | ||
Morgan Crossley | Director |