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Is Dark Souls the Future of Videogame Storytelling?

Videogames generally suck when it comes to storytelling. Their stories are often ineffective, clumsy, or just plain unnecessary. And so many cutscenes!!! We're disengaged, and it breaks our immersion. WE want to play the game, not have it told to us. Enter Dark Souls: the plot may seem threadbare, but when you dig in, whole new backstories and depth begin to emerge as you interact with the things you find. Is this the future of storytelling? Or should games even be TRYING to tell stories?

English
  • Originally Aired March 13, 2014
  • Runtime 10 minutes
  • Content Rating United States of America TV-G
  • Network YouTube
  • Created March 30, 2015 by
    Administrator admin
  • Modified March 30, 2015 by
    Administrator admin