Since the heyday of arcades, death has been a key element in videogames. But does it actually teach us anything about our own lives? Over the years developers have created many variations of death in games: 3 lives, checkpoints, saved games...yet the human experience of death is a lot more, well, absolute. We don't have the option to continue or try again. In some games like DayZ, death works the same way: it's permanent. So does this make DayZ's permadeath a more meaningful gaming experience?