The kids learn that not everything is what it seems when a clown visits the shop.
When the shop has a sale and the toys worry that they will be sold, they plan to sabotage it.
Truman gets lost while playing hide and seek.
Aunt Agatha has agreed to let the kids have a camp-out in the shop's back garden, but they are ill-prepared. The toys hold their own camping trip, though Planet Pup must overcome his fear of the dark. Noah has to save the day when the camp-out goes wrong.
Truman has lost his first tooth, and finds out all about the Tooth Fairy.
Noah isn't feeling at all well, but is too afraid of Aunt Agatha's Agony Cure for Aches to ask for help.
Kate accuses D.J. of stealing her rubber and the toys fight over a tambourine.
It's the annual bike-a-thon, but D.J. doesn't have a bike. With Noah's help, he earns money to buy one. Aunt Agatha decides to serenade the punters with her terrible opera renditions.
The kids and Aunt Agatha have a surprise birthday party planned for Noah. As they work behind Noah's back, Truman and Aunt Agatha learn that the thought behind the birthday wish matters most.
An Indian girl named Amita, the daughter of some old friends of Noah's, has come to the shop for the day, but Kate and D.J. resent her.
Truman, wanting to be grown-up, agrees to tell Noah when it's 4:00. But he can't tell the time!
Kate, Truman, D.J. and Aunt Agatha are organizing a play in the shop's back garden. But they forget promises they made to Noah.
Planet Pup, Sherman and Rusty pretend to be firefighters.
Truman throws mud around and, in the process, getting Noah's sheets dirty. He tries to hide the sheets, but that invariably gets Truman in deeper trouble. Aunt Agatha finds her plums missing, which starts a rash of missing items.
Aunt Agatha's grandson, Itchy, brings his bully friends to the Noddy Shop. Both Grit and Rox want to show up Kate, D.J. and Truman at Sports Day.
The kids find a lost dog. Noah agrees to let them keep it until they find the dog's owner. Truman falls in love with the dog, neglecting Planet Pup - but what will he do if the owner is found?
The Goblins steal a part from Noah's radio.
Aunt Agatha has a package for Truman, and it brings intrigue. The Goblins cause trouble with some pots of molasses thanks to Warlow.
Kate, D.J. and their friends are all dressed up for Halloween, so are the toys. Truman and Aunt Agatha have to find scary costumes at the last minute.
Noah asks Kate to run the shop. Truman takes his own new paces as he learns to ride a bike.
Kate loses the ruby ring her mother gave her while playing a fishing game with her friends, and Johnny Crawfish has a new fish named George move into his tank.
Noah and Aunt Agatha get into a huge argument when one misunderstanding leads to another. Sherman and Rusty fall out, and so do the Goblins. Can Kate and Truman save the day?
While Noah is down with the flu, Aunt Agatha wants to make changes in the Noddy Shop. How successful those changes are, will be a matter of doing what she says.
A mischievous boy named Dewey who is the son of some friends of Aunt Agatha's is staying at the shop for the day. He bullies Truman and gets D.J. into trouble.
Truman needs someone to play with on a boring day. With no one to help his cause, idle Truman finds himself doing something wrong.
One of the things near and dear to Noah, besides his toys, is the lucky compass he had used as a sailor. Kate and D.J. borrow the compass and subsequently lose it.
D.J. learns magic tricks for the talent show from a man named Jack Fable.
Aunt Agatha's remote-operated vacuum cleaner goes berserk when the Goblins steal the remote control. To make matters worse, Warlow lets a parrot loose.
When Kate, D.J. and Truman find an old cookbook, they decide to open a Mexican restaurant called the Shipwrecked Inn in the shop's back garden. With Aunt Agatha's help, they attempt to make Mexican burritos - but they don't know anything about Mexican food.
It's not so much an overflow of rubbish at the Noddy Shop. Rather, the kids find a lot of things with which they use to make marionettes for a marionette show.
Noah leaves the children in charge of the Noddy Shop. In trying to satisfy Charlene von Pickings, they break her gift - a cuckoo clock.
It's Valentine's Day at the shop. Warlow spitefully steals the toys' Valentine's Day cards - but ends up looking silly when one of them is for him!
Truman can't get to sleep one night at the Noddy Shop. He believes in all the toys, all of which are ready to perform their usual songs.
A treasure map falls into Truman's hands. This sends all the kids in search of what they think is a great surprise.
The Noddy Shop becomes cold inside when Jack Frost escapes from a snow globe and freezes several toys. On this bitter cold day, Aunt Agatha has a scarf ready for Truman, but he doesn't want to wear it.
Thinking that he's too little, Kate and D.J. won't let Truman look after a rabbit named Snowball. Then Snowball escapes, and it's Truman who is just the right size to rescue her.
Lurk and Snipe use magic to fly a kite, and get whisked away. In his attempts to get them down, Boobull casts a lot of ill-advised spells that turn the Noddy Shop inside-out.
Kate wants to go on a fantastic adventure. Who knows what will grant her wish?
Noah considers returning to his old role as a sea captain when Wally the Wanderer arrives at the Noddy Shop.
Noah, Aunt Agatha and the other adults are so preoccupied with plans for Christmas that they've turned the holiday into a chore. Truman decides to escape the chaos by playing outside and runs into Annabelle. Annabelle has come to the Noddy Shop to check up on her favourite toys, especially Warlow. Annabelle's presence affects the adults and they remember that Christmas is a time to bring family and friends together.
Truman trades Planet Pup for a toy aeroplane.
Noah has been taking dance lessons for an upcoming dance contest. Aunt Agatha, organizing the dance, has not practiced.
Truman's new friend Sam takes a small mermaid belonging to Noah.
Truman and Itchy want to see the antique horns that have just arrived at the Noddy Shop. Both need money if they want to use the horns on their bikes. Maybe they can help Kate and D.J., who set up a baked good stand outside the shop.
Kate and D.J., in preparation for a sleepover, take a package to the Noddy Shop. That package belongs to the Sandman, and it spells trouble for Truman and, by extension, everyone else.
A call from an old seamate alerts Noah to two gold coins. Noah is told the gold coins are part of an old pirate treasure. Before Noah knows it, a bunch of other interests want in on the gold. Lost in the confusion is the fact that April May had just rescued a stray cat.
When Kate is welcomed into a cool girls' club, she tries to act mature by shunning her old ways.
Truman has held off finishing his homework. Worse, he hasn't studied for an impending test.
It's April Fools Day at the Noddy Shop....
Kate, D.J. and Truman want to make a mystery movie. In preparation for The Case of the Missing Necklace, Kate doesn't know that her necklace, intended as a prop for the movie, has really been stolen by the Goblins.
Noah says that rudeness is like a spell of bad magic. Given the chance, Warlow reads a spell from the Goblins' book. It sends all the toys in the Noddy Shop on a tear of bad moods.
Mother's Day is approaching, and the kids prepare Mother's Day cards. They encounter Julie, a foster child who is bitter with all the talk of mothers. But her presence brings to life Angelina, a doll that had been lost in the depths of the stockroom.
The kids and toys learn how to deal with a bully when they meet Butch and Disrupto the Robot.
Kate becomes upset to no end because everyone else is devoted to something or someone else.
Lurk and Snipe have fallen prey to the smell of a visiting skunk. Boobull casts a spell to clean up the Goblins, but the smell mysteriously moved on to Truman.
Truman is scared when a thunderstorm occurs.
Sherman believes cleanliness is next to happiness. He cannot fathom the stink that will be raised over the big mess at the Noddy Shop.
Two Little League baseball players refuse to let Truman and Itchy play with them because they're too small. With Kate and D.J. backing them up, they challenge the Little Leaguers to a game. But the circumstances change when a ball possessed with Goblin magic comes into play.
Everyone seems obsessed with doing something for the Robbie MacRhino talent contest. When Lurk and Snipe interfere with Kate's and D.J.'s entries, Boobull feels there is only one way to mend things: grow to human form.
Aunt Agatha is determined to get rid of the Goblins in the Noddy Shop, and so she then enlists an exterminator named Rodney Styx for help.
Truman had been guilty before of not telling the truth. Now he needs a device for telling that truth. Meanwhile, Aunt Agatha spreads rumors about a common criminal who chews on things called "the Chewer".
There is a place for technology, and a place for what is considered "old" or "antique," as Noah knows. But Aunt Agatha buys a computer for Noah's office. That drives Kate and D.J. to the computer. When they hook up with Disrupto, he sets out to control the toys.
Aunt Agatha is ready to stage a hat show at the Noddy Shop, but she hasn't tested any of her dance-music-playing hats yet. Kate and D.J. have no luck trying to sell apples that they picked while still green.
Kate has been chosen to lead the Littleton Falls parade. In the moments before the parade, though, Kate is afraid of making mistakes.
A lack of consumer traffic prompts Noah to accept a deal to sell the Noddy Shop and clear out all the toys. Seymour Polutski wants to turn the Noddy Shop into a cigar shop.