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DOOM Resurrected Part 2: Designing a First Impression

In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone.

English
  • Originally Aired December 13, 2016
  • Runtime 24 minutes
  • Network YouTube
  • Created July 26, 2017 by
    Administrator admin
  • Modified April 8, 2022 by
    SpaceCowFour
Name Type Role
Danny O'Dwyer Writer
Danny O'Dwyer Director