When Issie and the gang ramp up their anti-Hexronn campaign, the company fight back, revealing details of Issie's troubled past.
The kids travel to a remote farm after intercepting a mysterious message. They come face to face with the horse rustler and discover the whereabouts of the Kauri Point Herd.
Dan is forced to step up when there is an emergency at the stables, Natasha joins the Dulmoth Park team, and Issie is distraught when Blaze’s legal owner comes to claim her.
Issie and the gang target Frankie in an attempt to find out where Blaze is.
Issie tries to find the wild herd, the rest of the gang attempt to stop Hexronn.