Mike thinks he'll be better at guarding a bunch of bananas without his dragon's help. But as the bananas go missing one by one, Mike has to learn that everything is easier when you accept a little help from your friends.
Mike thinks the perfect birthday surprise for Evie is a knightly cake but, trying to keep the surprise, he won't let her join his mission. In the end, he learns that letting her do what she wants is a much better birthday gift.
Mike vows to protect the villagers from whatever's making a noise under the bridge. But he enjoys their acclaim so much, he puts off doing anything about it. And now he's built things up, he doesn't know how will he tell them what it really is.
Mike and Evie battle to win a knightly favour. But, trying to outdo each other doing good deeds for the Blacksmith, they just ruin things for him. It turns out that working together is a much better way to win a Queen's favour.
Trollee comes for a sleepover, but when Mike discovers that guests are treated differently, he feels that things aren't fair. It's only when Trollee le aves, upset, that Mike learns why guests should always be made to feel special.
Going off to investigate a strange noise, Mike leaves a scared Squirt alone. But Mike soon discovers that even he is a little frightened when all on his own. Luckily, there's a musical answer to calm everyone's fears.
When Mike won't teach his dragons a signal they're able to do, they make up their own. But instead of calling Mike, it calls the Vikings. To rescue Sparkie, Mike has to learn the new signal - and to be a better teacher.
Mike thinks only knights should rescue stuck Trolls, even though Evie was asked first. But when he gets stuck himself, he realises that actually helping whoever's in trouble is more important than who's doing it.
Mike hears about buried treasure at the end of the rainbow from Trollee and abandons his promise to help with Squirt's rainbow party. But when the treasure turns out to be a turnip, he has to do it right to save Squirt's day.
When Mike's dragons try to act scary, Sparkie is better at it - but Mike doesn't notice how upset this makes Squirt. When a forgotten Squirt gets stuck up the tower, Mike learns not to favour one of his friends over the other.
Mike is so keen to show off his tracking skills that he rushes ahead impetuously and, scoffing at the trail Sparkie thinks he's found, gets everyone lost. He has to learn that a big part of tracking is being slow and careful.
Mike wants to win a tournament but he needs another knight to beats, so elects Trollee. But Trollee doesn't know how to be a knight and gets upset. Mike has to learn that playing fair is more important than winning.
Squirt worries why Mike has to gallop to the river and leave a sack of jam tarts there before the village jam tart feast can begin. When Mike loses the tarts, he finds out the answer, as the Vikings come looking for their share.
The Queen needs peace and quiet, but Mike goes about achieving it in the wrong way - and the silence is spoiled by his own bossy shouting. He soon discovers that the easiest way to make things quiet is to be quiet yourself.
Mike's overly hasty horse riding results in the Throne Room being filled with magical earth, and he tries to hurry the clear up as well. But when that leaves Evie in trouble, Mike learns that slow and careful can work well too.
Mike wants squires, which means no flying, no running on all fours and no fire or water for the dragons. It's only when he needs their help catching Yip and Yap that Mike sees that dragons are better than squires could ever be.
When his dragons get into the Glendragon News instead of him, Mike accidentally uses Evie's magic bracelet to wish them away. He learns that caring about your friends is far more important than caring about fame.
Mike keeps giving the hiding place away in a game of Knight Hider, but he blames the dragons and Galahad each time. Evie knows the truth though and Mike has to learn that a true knight never blames others for his own mistakes.
Squirt wants to tell a bedtime story so Mike resolves to give him an adventure to recount. But Squirt's a dragon and Mike's adventures are all knightly. Mike has to learn to let Squirt tell his own story of a dragon adventure.
Mike is so sure he can find his way back from the end of the kingdom that he has all the signs taken down. But that just gets everyone else lost, so Mike has to think of others instead of just thinking of himself.
Mike decides that a great big shield will be much better than his old one. But it soon turns out to be too big, too heavy and too complicated. So he needs to get his old shield back - to rescue Squirt from the Vikings.
Mike thinks knights should tell everyone else what to do. But when Evie conjures up a troop of magical Mikes to do his work for him, they aren't so keen to do as he says - and he soon learns that it's best to do your own jobs.
Mike is desperate to have Evie change his sword back into a real one. But his insistence gets the corgis stranded, then makes it harder and harder to rescue them. He learns that a real knight makes the best of what he has.
Mike wants Squirt to get used to the snow, so convinces him that his favourite storybook character, the Snow Dragon, is real. But when Squirt ends up stuck in a giant snowball, Mike learns not exaggerate to get what he wants.
Mike doesn't think he has a Christmas present, so vows to get back on Santa's nice list. But in trying, he ruins everyone else's. He learns to think of others before himself, and finally makes a truly knightly Christmas delivery.
Mike asks Trollee to get the corgis ready for the big parade and promises to show him how to do it.
Mike tries to build a whole new castle - but it doesn't compare to Glendragon castle and he gives up. But having promised his friends their own rooms, he has to learn to see the good in things that don't turn out how you planned.
Mike is so keen to have more stuff for the Big Swap than anyone else that he collects things that don't belong to him.
Mike won't let Evie join him on a hunt for wizard's treasure in the maze caves.
Mike wants to win three trophies in one day, but when his dragons win the games instead, he tries to change the rules.
Mike never manages to follow all three of the rescuing rules before plunging in.
Mike wants to present a very knightly 'A Knight's Life' at the show and tell.
Mike wants lots of medals, but puts Galahad and the dragons in uncomfortable situations to win them.
Dismissive of Evie's favourite pretend knight, Sir Super, Mike tries to prove he's better than the storybook character.
Mike wonders which animal is right to go on his flag.
Mike needs a story for the queen's party, but while practising it, he makes things up to get everyone's attention.
When Galahad accidentally ends up with magical polka dots, Mike wants to pose for a statue on the shepherd's horse instead.
Mike thinks that Squirt needs to be fierce to show everyone that he is a real dragon.
Mike has Pa Troll help him sniff out a troll treat for a troll treat pie, but doesn't split it with him like he is supposed to.
When he accidentally causes Yip and Yap to be endowed with the power of flight, Mike wants to rescue them himself instead of telling his mum. But when the vikings get hold of them, Mike learns that sometimes mother knows best.
When Mike discovers that the Vikings have taken Sparkie's cooking pots he is determined to get them back. Luckily, with the help of Evie's listening shell, Mike and the dragons soon track them down.
Mike looks for something really brave to do - and has a nervous Squirt do everything that doesn't seem brave enough.
Mike thinks he needs to do Trollee a favour in return for one the young troll has done him. But his efforts just make Trollee's day miserable.
Mike tries to make his mum's pot more beautiful for the make-and-show by painting it, filling it with flowers, even claiming that it's magic! But in the end, he learns that beauty is in the eye of the beholder.
When Mike loses the jewel of Glendragon he declares that his mission is to find it.
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When Mike and the dragons set off to play in the snow, they discover that the Vikings have landed in Glendragon. Mike is sure that they have come to cause trouble, but he soon learns that Vikings like to have fun in the snow too.
Mike learns that even knights require naps when he falls asleep while serving as a lookout.
Evie conjures up a friend to help with sandcastle building, but neglects Me Cuddles in favour of the new acquaintance.
Mike is sure his trebuchet is the problem when Trollee is better at target practice than him.
Mike believes a bigger band means better music, but as he continues to add players he realises he has not left any time for a rehearsal.
The youngster trains a bird to run errands and Squirt decides that he too should be able to deliver messages far away.
Mike wants to help Trollee distract the Vikings, but he is not willing to share his knightly equipment.
Mike is troubled when his snowman's body disappears, so he searches for answers.
Mike wants to test his strength against the biggest, strongest tug of war team in the land. But when the Vikings try to make off with the prize, Mike realises you dont have to be big to be strong.
Mike sets out to build and fly a flying machine designed by the King. He is introduced to the King's amazing workshop. Mike takes off but doesn't find out how to land. The King gives Mike a flying lesson.
Mike journeys to Dragon Mountain to find his father's long-lost helmet, hoping to give it to him as the ultimate Father's Day gift.
Mike wants to beat his Dad in a high-speed sleigh race.
Mike and Richard want to fly the Flying Machine at night and hit upon the idea of using luminous dragon stones to light their way.
Mike accidentally invites the Vikings to the Kings Banquet.
When Evie's spell goes wrong and shoots Mr Cuddles through the air, Mike, Richard and Evie set out to save him. Mike builds him a super trike.
When Evie accidentally turns herself into a frog, Mike sets out to help reverse the transformation.
Mike sets out with Richard and Peter to find a new Christmas Star to guide Santas sleigh to Glendragon.
When the king returns he discovers that the Vikings have stolen a treasured crystal jewel. It's the King's mission to return the jewel, and Mike's job to help him. The king, Mike and Evie form "Team Family Glendragon" and set off to recover the jewel.
When Edward sees Gargoyle scampering about, he decides to take him back to Hawkwood as a knightly follower. Evie must save him and return him to Glendragon castle.
Mike sets out with his friends to see the legendary Fire Bird, but when they are unable to follow, he goes on alone. When Mike has to help rescue a Fire Bird chick, he learns what it means to be part of a team.
Mike and Richard team up to be first to find the Golden Arrow, competing with Edward and Peter. But when Edward cheats by altering clues, Peter decides to help the others.
Evie is practising a new disappearing spell when some of her magic power shoots towards the village. Evie goes to see if it has had any effect and hears that the Queen has apparently disappeared!
Mike sets out to capture Glendragon's flag and restore it to the castle before the King gets home! He succeeds in getting it back from the Vikings, but can't resist the temptation of playing a prank on them too...
Mike is on a mission to fly a triple twist in the Flying Machine.
Mike sees a camping expedition at the Knight Camp as the perfect opportunity to find the legendary Beast of Glendragon. When shiny things begin to go missing, Mike is convinced the Beast is close.
Mike sets out with Evie and the dragons to find some magic dust from the Great Wizad Comet - the only thing that can restore Evie's magic powers.
When Edward declares that no one else can enter knight camp, Evie uses her magic to challenge him.
Mike sets out with Richard to rescue Pa Troll, whose foot becomes stuck in a blow hole on Dragon Mountain. Evie is keen to help, but lacks the rescue tools Mike and Richard are equipped with.
Mike sets out to make sure no one takes wishes from the Magical Wish Tree, but Edward hatches a plan to ensure only his wish is granted. Mike and Evie face a race against time to restore the wishes to the tree.
Glen-dragon is in danger! When the King returns from faraway lands, he discovers that the Vikings have stolen a treasured crystal jewel from the dragon of Dragon Mountain. It is the King's mission to return the jewel and it's Mike's job to help him. The King, Mike and Evie form "Team Family Glen-dragon" and soon find themselves on an epic quest filled with dangerous obstacles from meddlesome gargoyles to giant dragons! Come along on an action-packed adventure the whole family will love!
When the king returns he discovers that the Vikings have stolen a treasured crystal jewel. It's the King's mission to return the jewel, and Mike's job to help him. The king, Mike and Evie form "Team Family Glendragon" and set off to recover the jewel.
For Many years, generations of the best and bravest knights have attempted to solve the legendary "Knight's Puzzle" and now it is Mike's Turn! However, Mike's mission heads in an unexpected direction when his arch rival, Edward, steals the puzzle. With the safety of the kingdom in his hands, Mike sets off on a brave journey