A pack of highly individual playing cards sing, dance and romp their way through the times tables. This programme features the number two.
The pack of playing card characters on Table Mountain dance and sing their way through the five times table. As usual, the Jack of Clubs is found wanting in his mathematical skills, and the Queen of Spades works out the wages for the number five cards.
The Ace of Diamonds has to do some fast thinking when the Kings demand more buttons on their waistcoats, and the Queen of Diamonds works out the cost of them.
The Queen of Hearts gets more than she bargains for when she tries to buy something to wear for her husband, the King of Hearts, but finds that the 3 cards' stall at the courtyard sale only sells things in sets of 3. The King of Hearts in the counting house with the help of the Jackie of Spades works out how much the number cards raised in the courtyard sale. The 7 cards raised 21 pennies for the castle cleaning department and the 8 cards raised 24 pennies for the castle garden.
The lively series to help children learn their tables continues with the six times table. A soup for six poses some problems for the Jack of Clubs.
The series to help children learn their tables features the nine times table. Interesting number patterns emerge at the Queen of Diamond's birthday party.
The series to help children learn their tables continues with the four times table. The carpenter's workshop is the scene of the drama as the four kings' demands for chairs and tables requires some quick mental arithmetic.
The Jackie of Diamonds and the 8 cards are trying to make a multiple pie – all the ingredients must be in multiples of 8. But the 8 of Diamonds is ill and the Ace of Diamonds from Ace Catering is sent to take her place, with disastrous results. The Jackie of Diamonds asks the King of Hearts in the counting house if he with the help of the Jackie of Spades could make a chart showing all the multiples of 8.
Series helping children learn their times tables. The absence of the seven times table banner in the counting house causes problems.
The castle residents are off on holiday, but it is going to take some big multiplication to work out how much of everything they need to take with them. So the Jack of Clubs speaks to the King of Hearts who is at the counting house with the Jackie of Spades through the speaking tube if he could use the Times Machine. The Ace Mechanic of Spades fixes the Times Machine for the King of Hearts and he uses it to multiply for the 3 cards 420 by 4 packed lunches. But then the Times Machine is soon destroyed for good after the King of Hearts gets carried away and tries to multiply 5,000,000 by 50,000,000,000.
The series to help children with mental arithmetic. This programme deals with amounts of money up to 20 pence.
The series to help children with mental arithmetic. The characters dance and sing about the 50 pence coin.
The series to help children learn the value of money. This programme deals with amounts of money up to one pound.
The series to help children learn the value of money. This programme deals with amounts of money from one pound to five pounds.
The series to help children learn the value of money. This programme deals with amounts of money from five pounds to ten pounds.
The Kings play football, and must work on their division as well as their footballing skills when they play against 4 sporty aces. Then the King of Spades builds a Division Machine from America.
Series which helps children learn about division. The Jack of Clubs enlists the help of the number four cards to build a concrete bench in four sections.
The Ace tailor is asked to make shirts for 10 of the number cards. He successfully divides the 20 metres of gold braiding by 10, but becomes exasperated when he is given 84 badges.
Maths for children. Two kings have to prepare food for their servants, but to do so they must also get to grips with dividing by five.
Maths for children. The King of Spades discovers his ancestors' treasure chest and he, his wife and his daughter attempt to divide its contents by three.
The Castle sports day on Table Top Mountain highlights the importance of measuring accurately using appropriate units of measure.
The Ace tailors introduce the idea of measuring length and width, Digit kitten is measured for a new collar, and Brimstone the dragon explains the units of measurement that make up millimetres and centimetres.
Education for 7- to 9-year-olds. The Ace decorator offers advice on measuring walls, and illustrates the importance of using the right tape measure for the job.
Education for 7- to 9-year-olds. The Aces set up a treasure hunt to test everybody's measuring skills.
The cards are all set to go on holiday, until the King of Hearts discovers that his box will not fit in his suitcase. The Queen of Spades's mathematical skills are tested against her husband's in a royal tournament where they compete to convert millimetres into centimetres.
Arithmetic made fun. Maths Man learns all about halves and quarters from Her Wholeness.
Education made fun. Maths Man tests his knowledge of quarters and eighths.
Arithmetic made fun. Maths Man learns all about tenths.
Education made fun. Freddie Fractionman has scored two-thirds of the 12 goals in the Cup Final - so how many goals did he score? Her Wholeness teaches Maths Man a simple way to find the answer.
Numbers made fun. The fraction numberline tightrope and Freddie the Fraction Frog show the Maths Man the similarities between tenths and decimal fractions.
Maths programme for seven- to nine-year-olds. This edition looks at triangles, quadrilaterals and polygons, and concludes with a visit to the Bristol Kite Festival.
Maths programme for seven- to nine-year-olds. What's the difference between a triangular prism and a square-based pyramid? What does the net of a cuboid look like? How many faces does an hexagonal prism have? Maths Man is at the Super Hero School to learn about 3-dimensional shapes.
Maths programme for seven- to nine-year-olds. This edition deals with symmetry.
Maths programme for seven- to nine-year-olds. What's the difference between a translated and a reflected pattern? And what is a tessellation? Maths Man explores the wonderful world of patterns.
Maths programme for seven- to nine-year-olds. This episode deals with compass points and direction.