This week's episode covers Michael Toy and Glenn Wichman's celebrated Rogue, one of the finest and most influential games ever to originate on the UNIX platform. Rogue would inspire a whole series of clones called "roguelikes," and be ported in one form or many to almost every viable platform. Despite (or perhaps because of!) its lack of advanced audiovisuals, Rogue is terrific fun and infinitely replayable thanks to its foundation on procedural generation.