Name | First Aired | Runtime | Image | |
---|---|---|---|---|
S01E01 |
The Fundamentals of Game Design
series finale
|
December 18, 2018
|
||
S01E02 | Generating Game Concepts | |||
S01E03 | Early Prototyping | |||
S01E04 | The Relationship Between Story and Games | |||
S01E05 | Exploring Player Psychology | |||
S01E06 | Design Player-Centered Experiences | |||
S01E07 | Develop a Game Language | |||
S01E08 | Designing a Visual Aesthetic | |||
S01E09 | Game Mechanics | |||
S01E10 | Game Demo: Morey | |||
S01E11 | Iteration and Scoping | |||
S01E12 | Prototyping Case Study: Proxi | |||
S01E13 | Playtesting | |||
S01E14 | Designing a Sound Aesthetic | |||
S01E15 | Pitching Ideas | |||
S01E16 | Game Demo: Flooded Market | |||
S01E17 | Choosing and Understanding Your Platform | |||
S01E18 | System Design | |||
S01E19 | Leadership and Collaboration | |||
S01E20 | The Future of Game Design | |||
S01E21 |
Final Thoughts
season finale
|
No artwork of this type.
No artwork of this type.
No artwork of this type.