Following the release of Command and Conquer 4: Tiberian Twilight in March of 2010, the future of the Command & Conquer series was uncertain. The acclaimed real-time strategy series had enjoyed an incredible heyday, with a procession of critically acclaimed titles across both personal computers and consoles. But EA Los Angeles’ Tiberian Twilight, which had vastly departed from the acclaimed real-time strategy series’ tenets, proved to be immensely unpopular with long-time fans and critics alike, casting the series’ future in doubt. And yet, from its ashes, a new Command & Conquer title would emerge: Command & Conquer: Generals 2. Taking place after the events of Command & Conquer: Generals and its expansion, Zero Hour, Generals 2 – from what little information was made available of it – seemed a solid counter to Tiberian Twilight’s many mistakes; a return to the franchise’s roots powered by EA’s graphically impressive Frostbite engine. But before fans could confirm whether or not Generals 2 was truly the reversion that the series needed, it was announced that the game would be converted into a free-to-play platform simply titled Command & Conquer. And that it would launch – in an aberration for the series – without a single-player campaign. Fans would rail against the game’s abrupt change in direction, prompting Victory Games, the game’s developers, to do their best to address fans’ concerns. But try as they might, Victory struggled to make headway on the project – until it was abruptly and unceremoniously cancelled. This is the story of Command & Conquer: Generals 2.