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The Rise and Fall of Crackdown

Grand Theft Auto Co-Creator David Jones founded developer Realtime Worlds in 2002, then set out to produce an experience that could venture beyond the confines of GTA. The studio placed such a weight on itself with its first project, Crackdown, an action-packed, sandbox adventure that provided players with free-form styles of play, intuitive game controls, and a true feeling of empowerment. While a super-cop tasked with ridding their city of the criminal element represented the lens through which users explored Crackdown’s Pacific City setting, narrative storytelling took a backseat in favor of building a world that revolved primarily around gameplay and exploration.

English
  • Originally Aired July 20, 2022
  • Runtime 32 minutes
  • Created January 21, 2024 by
    Bear1018
  • Modified January 21, 2024 by
    Bear1018