Radical Entertainment and publisher Activision Blizzard believed they had an instant success on their hands. Both parties needed it to succeed at least, especially given the risk involved in developing a new intellectual property—not to mention its arrival at the tail end of America’s Great Recession. In an effort to mitigate said risk, Prototype’s protagonist Alex Mercer and the conspiratorial world of intrigue in which he operated were designed with sequels in mind. And one sequel it did indeed receive in the form of Prototype 2, which launched in April of 2012. Interestingly, a fleeting comic book series published by DC’s WildStorm imprint spawned from Radical’s brainchild, too.