The Lemmings have got their hands on an old pinball machine which they are installing in the cabin. Their frenzied game interrupts Grizzy's nap, which threatens to break the machine. The bear gets locked in the garage by the rodents, but he finds a way to escape and get rid of the game and all of its players. Dropped into the jungle, the Lemmings stumble upon a rubber tree. By discovering its rebounding power, they have the idea of making a giant pinball machine in the middle of the trees...
Les lemmings reçoivent un vieux flipper. Leur fête en colère perturbe la sieste de l’après-midi de Grizzy, et l’ours menace de détruire l’appareil. Les rongeurs enferment l’ours dans le garage, mais il trouve un moyen de s’échapper.
Die Lemminge besorgen sich einen alten Flipperautomaten. Ihre wütende Party stört Grizzys Mittagsschlaf, und der Bär droht, den Apparat zu zerstören. Die Nager sperren den Bären in die Garage, aber er findet einen Weg zu entkommen.