Name | First Aired | Runtime | Image | |
---|---|---|---|---|
S02E01 | Anatomy of a Side Quest: Beyond the Beef |
January 12, 2016
YouTube
|
12 | |
S02E02 | What We Can Learn From Doom |
January 26, 2016
YouTube
|
12 | |
S02E03 | Morality in the Mechanics |
February 23, 2016
YouTube
|
12 | |
S02E04 | How Jonathan Blow Designs a Puzzle |
March 9, 2016
YouTube
|
12 | |
S02E05 | Depth, Mastery, and Vanquish |
March 28, 2016
YouTube
|
12 | |
S02E06 | How (and Why) Spelunky Makes its Own Levels |
April 12, 2016
YouTube
|
12 | |
S02E07 | Should Dark Souls Have an Easy Mode? |
April 25, 2016
YouTube
|
12 | |
S02E08 | Controllers Control Everything |
May 10, 2016
YouTube
|
12 | |
S02E09 | A Deep Dive into Star Fox Zero's Controls |
May 23, 2016
YouTube
|
12 | |
S02E10 | Hitman, and the Art of Repetition |
June 1, 2016
YouTube
|
12 | |
S02E11 | What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise |
June 21, 2016
YouTube
|
12 | |
S02E12 | Downwell's Dual Purpose Design |
July 16, 2016
YouTube
|
12 | |
S02E13 | How Games Do Health |
August 1, 2016
YouTube
|
12 | |
S02E14 | The Comeback of the Immersive Sim |
August 18, 2016
YouTube
|
12 | |
S02E15 | Shovel Knight and Nailing Nostalgia |
August 31, 2016
YouTube
|
12 | |
S02E16 | Deus Ex: Mankind Divided's Amazing Open World |
September 19, 2016
YouTube
|
12 | |
S02E17 | Why We Remember Bioshock's Fort Frolic |
October 10, 2016
YouTube
|
12 | |
S02E18 | Nintendo - Putting Play First |
November 11, 2016
YouTube
|
12 | |
S02E19 | 5 Game Design Innovations from 2016 |
December 12, 2016
YouTube
|
12 | |
S02E20 |
How Event[0] Works
season finale
|
December 26, 2016
YouTube
|
12 |