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Home / Series / Game Maker's Toolkit / Aired Order / Season 6 / Episode 3

How Level Design Can Tell a Story

Can a video game level tell a story? In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. We’ll tackle environmental storytelling, evocative architecture, and contextualising player identity.

English
  • Originally Aired February 28, 2020
  • Runtime 19 minutes
  • Production Code bg8ugV2GbeE
  • Network YouTube
  • Created March 4, 2020 by
    Administrator admin
  • Modified March 4, 2020 by
    Administrator admin