Advertisement
Home / Series / Game Maker's Toolkit / Aired Order / Season 4 / Episode 6

How to keep players engaged (without being evil)

Why do some games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our pile of shame? Let’s look at some key ways developers can keep players interested (without being evil about it)

English
  • Originally Aired April 6, 2018
  • Runtime 12 minutes
  • Network YouTube
  • Created April 6, 2018 by
    Administrator admin
  • Modified April 6, 2018 by
    Administrator admin