The 13 innovative builders embark on their 10-week journey as their overall abilities are tested and they are given 24 hours to use materials from broken down boats to create phenomenal pieces of furniture.
One builder plays dirty and his cutthroat strategy may backfire when builders have to work with crazy materials; judges are horrified by major mistakes during inspection.
One builder plays dirty when they must work in teams; the judges make the builders an offer they cannot refuse; a piece falls apart turning teammates into enemies.
Builders take on beds and there is no time for rest; underdogs assign teams, causing confrontation; the builders' fate is in the hands of everyday customers.
The builders create pieces for Common; an underdog in power is determined to earn respect; amateur errors infuriate teammates and lead to a controversial elimination.