Sena uses a speed-boost to compete in power with Shin (playing leadblock,) who knocks him away with some effort, giving Hiruma the chance to tackle the runner. However, the speed-boost and many Devilbat Ghosts in the first half, end up being to big a burden on Sena’s legs and the give out on the next play. Hiruma tells him to keep playing but not run anymore, giving him chance to rest his legs. Everyone is now so focused on stopping Shin that it is obvious to Ichiro Takami, but Hiruma does not stop them from going after Shin. Takami uses the Everest Pass but it turns out that Monta was still focused at Sakuraba. Knowing he cannot make it if he looks back at the ball, Monta jumps up without looking.
前半とは打って変わって晴れ渡った青空を切り裂くムサシのキックにより、後半が始った。悔いを残さないよう全力でぶつかる、と迷いの消えたセナは、進との力勝負に活路を見出し、再び走り始めた。だがしかし、そんな時セナの足から力が抜ける。ぬかるみを走る悪条件と、進との対決のための限界ギリギリの超加速。セナの足はもう限界に近づいていた…。
Sena utiliza una velocidad de impulso-para competir en el poder con Shin (leadblock jugar,) que lo deja lejos con un poco de esfuerzo, dando Hiruma la oportunidad de abordar el corredor. Sin embargo, la velocidad de impulso y muchos fantasmas Devilbat en la primera mitad, terminan siendo demasiado grande en una carga para las piernas del Sena y el dar a conocer en la siguiente jugada.