Home / Series / Extra Credits / Aired Order / Season 2018 / Episode 32

Achieving Vicarity - Creating Livable Fiction

Guest writer Evan Hill (a level designer from Naughty Dog) talks about creating surprises--expectation gaps--in your game, and why adhering to a "lifelike" experience isn't the same as preserving the player's sense of immersion.

English
  • Originally Aired October 24, 2018
  • Runtime 10 minutes
  • Network YouTube
  • Created October 25, 2018 by
    Administrator admin
  • Modified October 25, 2018 by
    Administrator admin