Home / Series / Extra Credits / Aired Order / Season 2017 / Episode 31

Keep Cutting - Sunk Cost Fallacy and Game Development

Once development begins on a feature, game developers often get drawn into a sunk cost fallacy that compels them to keep working on that feature even when it's failing. Cutting those features is hard, but often the right choice to make the game better.

English
  • Originally Aired August 23, 2017
  • Runtime 10 minutes
  • Network YouTube
  • Created October 3, 2017 by
    Administrator admin
  • Modified October 3, 2017 by
    Administrator admin