Phil and Jess explore the world's most haunted forest near the site of the Dracula legend and where Josh Gates had his most terrifying experience. During a night investigation, Jess finds herself being watched by someone or something sinister.
The team heads to Alaska, America's last frontier, to investigate reports of a murderous sasquatch; Phil and Jess travel deep into the wilderness and have a truly hair-raising close encounter with what locals call "The Hairy Man."
Josh Gates sends Phil and Jess to reportedly the most haunted place in America - Mackinac Island. This remote island has experienced over a thousand years of bloodshed, and residents report they are now plagued by terrifying paranormal activity.
Jess and Phil are joined by The Ghost Brothers as they continue their investigation of the mysteries of Mackinac Island; the teams explore a lighthouse with a dark past and realize the troubled past of the island is more widespread than they thought.
The team journeys to Okinawa, Japan to investigate reports of possessions by the spirits of people who died in the bloody battles of World War 2; they travel into the dark heart of the island where sinister caves hide shocking secrets.
Jess and Phil head to England in search of a legendary monstrous beast that's said to stalk the wilderness. After an unforgettable and truly historic encounter, they realize the creature is more than a myth.
Heather and Phil travel to the French countryside to track down werewolves that have terrorized the locals for centuries. As their investigation deepens, they must figure out if this beast is supernatural or an elusive wolf undiscovered by man.
Heather and Phil travel to the ancient Mayan city of Xunantunich in search of a spirit named the Stone Lady. But these aged ruins carry more threats besides vengeful spirits -- poisonous snakes, scorpions, and tunnels on the verge of collapse up the ante.
In part two of this investigation, Phil and Heather descend deep into the Mayan underworld to explore a vast subterranean cave believed to be the realm of menacing and ancient spirits.