Greg, Bodger, Baradun and Brielle set off on a dangerous adventure in Faerûn.
Greg, Bodger, Baradun and Brielle fall into a dangerous battle in the streets of Baldur's Gate.
Having descended into the pits, our heroes fall into danger once again as the dead begin to rise! Will they make it out alive?
Adventure is afoot, and our heroes find their way journeying to candlekeep to open the mysterious box. Whats in it?!
Greg, Bodger, Baradun and Brielle find themselves in Avernus - the first layer of Hell!
Our heroes find themselves setting off on their adventure through Hell. With Lulu by their side, they try to claim the sword of Zariel and save the world!
With the sword of Zariel in hand our heroes head off to save Elturel, only to find themselves in danger once more as they are ambushed by Mad Maggie and her goons. Will they survive?
Our heroes have finally made it to Elturel, but the journey is not over yet - there is quite the trial ahead to save the city and return to Honeywood.
With time running out to save Elturel - our heroes must find a way to dispel the companion orb, stop Zariel and return the city to the mortal plane. Can they do it?!
Adam, Alan, Rowan, Britt and Ben step into the shoes of new adventurers as they start their adventure in Alderkeep in this all new VLDL D&D session!
Our adventurers continue their journey across the lands of Azerim to the city of Wraith - under siege by orcs. But can they stop their squabbling to actually get there to save the city?!
The situation has turned dire for our heroes - can they save themselves and get to Wraith in time?
Finally arriving at Wraith the heroes are greeted by quite the horrifying sight... and the battle for the soul of the city begins.
The battle for the city of Wraith continues! Will our heroes survive?
The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.
There have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.
Our heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!
Our heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.
Our heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.
The lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.
It's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.
While searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!
Our heroes finally find their way out of the woods and find the culprit responsible for their confusion.
Need to get up to speed with whats been happening to our heroes in the land of Azerim?
Snuggle in and get ready for almost 4 hours of D&D goodness! This supercut is made from episodes 1 to 9.
With the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.
Since polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.
Now that the wolves have been dealt with - our heroes must defeat their leader - Wither
With the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?
Bodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.
The Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.
With that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.
Our heroes finally come to find out what the veracious quake is - a very hungry hill giant.
Our heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!
As the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good
What is the best way to kill a hill giant? Well you explode it from the inside out of course!
Now on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.
Our heroes continue their journey across Azerim looking into the curse of the Veracious Quake. This supercut uses episodes 10 to halfway through episode 21.
Our heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.
The gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?
With no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.
Our heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems
Dirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.
The fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)
As our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!
The guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.
Our heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?
Our heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide
Our heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?
Our heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?
Supercut 3 is here! As the adventurers set off on their adventure into the cold north of Azerim - the Dead Frost! This supercut uses episodes 21 to 33.
Our heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!
Our heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!
Our heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn
Bodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.
Our heroes start to investigate the mysterious murders in town - with detective Greg leading the charge
Our heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?
Greg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?
Is Yaris a good guy or a bad guy? It's still to hard to tell
We start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.
The battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)
Yaris Goldhorn's time is over. Finish Him!
Bodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.
Our heroes have looted everything they can... but not all of the loot is worth taking...
Our D&D channel has brought a lot of amazing fans around it - so we want to take this opportunity to thank our wonderful community
Our heroes head into the great expanse of the Dead Frost with Domino Grinn the... Dragonborn? This supercut uses episodes 34 to 46.
Grinn finally gets to show off his magical lightning powers... to amazing effect.
Baradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...
That horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish
Everyone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg
Our heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.
The 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first
Bob can now turn into a badass bat - and does it ALL THE TIME
Our heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?
Everyone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?
Bodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!
Grinn finally makes it to the date - but will he get to live happily ever after?
With wolves, yeti's masks and giants you'd think fighting the frost would be the least of their worries. But will Grinn make it to his date? This supercut uses episodes 47 to 57.
Bodger needs to start making decisions about the whether he wants to reverse the curse of his axe
Bodger finally makes it to Skottlund, and boy oh boy is he causing some family drama
Bodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer
The biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?
The fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.
Our heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.
On their airship ride our heroes are visited by a cloud giant with a message of urgent aid.
Our heroes encounter the infamous tricksters Asht and Kutcha who love punking people.
Our heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!
There is chaos at the Carnival... and guess who is at the center of it
Our heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be
With their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.
Take a look behind the dice at what makes Greg the Garlic Farmer tick!
Sir Vey transports Bodger The Blacksmith to his realm for a round of questioning about his experiences as an adventurer in the next episode of Behind the Dice
No one expected Bodger to jump off an airship, come and learn how that was dealt with, why that happened - and how Bodger almost got written out of NPC D&D
Our heroes finally get out of the Dead Frost and head back to Azerim... or do they? This supercut uses episodes 58 to 69 (nice).
Find out what the mysteries around the Dead Frost glacier were in the second episode of behind the screen!
Our heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags
Baradun is finally pulled into Sir Vey's realm to be asked about his experiences with his adventuring party
Our heroes get waylaid as they run into turmoil on the toll road
The Assassins from the Dirt League were not meant to be so horrible - find out what should have happened on Behind the Screen!
Our heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...
What if Yarris Goldhorn didn't open up? What if Baradun cast fireball? What if Bob wasn't shit and died? Check out this episode of Behind the Screen to find out.
Our heroes finally reach the hag hut of Bavlorna the hag of the present
What would have happened if our heroes chose the other 3 towns in the Dead Frost? Find out on Behind the Screen
The battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg
Bavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...
The gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!
With the Hag Bavlorna dead - its time to loot her house!
Bob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut
Our heroes are still traveling with Valor's call - but tensions run high as sparks fly!
Our heroes meet a unicorn... again... and its the same unicorn
Our heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?
Greg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh
Our heroes meet an unfamiliar Warforged named Number 14...
Our heroes undertake their tasks, taking on the first of the hags - Bavlorna This supercut uses episodes 70 to 83.
You know what they say about best laid plans... right... RIGHT?!
In an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?
Our heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha
Confucius recounts who he is and why he is here... but it's just confusing
Bob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?
Bob is stuck in a tree - what should he do? Maybe jump out?
Bartholomew Osiris Bladesong - also known as BOB - sits in the chair with Sir Vey to go over his thoughts on adventuring
Skabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.
This hag is becoming quite the nuisance! It's time to take her down
Sir Vey brings into his void a collection of NPCs that have been utterly ruined by our heroes
Bob just needs to jump out the window! Come on!
Baradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!
How to deal with a horrible hag? Might have something to do with the key in her back?
The fight is done. It was long and it was hard. It's time to burn it all down
Our heroes end up in Skabatha's tree house of horrors... for a long time... This supercut uses episodes 84 to 95.
Weirdly enough there is consequences for our actions in D&D - who would have thought?!
It's time to do a proper bit of loot investigation!
We were warned about the Jub Jubs...
Oh yes darling, we're not adventurers - we're ACTORS.
We've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!
The show begins as our heroes try to impress Endelyn Moongrave.
Our heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?
There is a time to fight and a time to run... this is definitely the time to run
Finally he's here - the character you've all been waiting for!
Everyone loves Djeoph... he should be the main character right?
Zybilna has a side quest for our heroes... and Bodger is not happy about it.
Our heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!
Baradun and the Dickheads try to make Edelyn go away peacefully by doing a theatre show... who would have thought?! This supercut uses episodes 96 to 107.
Bodger has his child turn up again... and the doll wants her mommy
Our heroes follow the snail trail and bump into a mysterious bookish elf
Our heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.
Our heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.
Our heroes are introduced to the BBEG... but what are they going to do now?!
Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.
The Dickheads are off to college!
The Dickheads head to University at the Three Ravens!
Our heroes go for a shopping spree with Clem's grandmother!
As per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...
Baradun finally gets to start using his high level spells! Here comes animate objects!
Clem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...
What's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!
Time to rewatch the latest episodes? Or catching up all in 1 go? This supercut uses episodes 108 to 120.
Greg the Garlic farmer is back baby! But he looks a little different!
It's time to say goodbye to a dear friend
Theres a lot of looting going on... and not much lore reading.
Baradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.
Baradun has an issue with telling people his name... a BIG issue
Trying to navigate the dinner with Leathil cousin around is... a disaster
The virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...
Things get steamy in the hot tub as the PvP fight continues
Baradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?
Our heroes finally get back to Toulet - so its time to pologize for a bit!
We finally get to see Bob's family - the MOB
Bodger hits the casino again and gets a win... and another win...
It's a mammoth fight at Bobs party - but Baradun is having some issues.
Baradun and the dickheads do another stellar job of hiding his identity as they journey through the Elven islands. This supercut uses episodes 121 to 133.
We have a lot of a laughs when filming the greenscreen portions of D&D and it creates a lot of bloopers and outtakes
Adam and Rob answer all your burning questions about the D&D campaign
Baradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.
Our heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.
Wotsit is the demon with the plan... but goes squish very easily
They boys get into the reverse heist
Greg FINALLY uses the Lantern of Revealing at the right time!!
Baradun and the Dickheads level up to level 10!
Our heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land
Our heroes arrive at the Eldrin Estate ready to complete their quest!
Baradun and Baradoon have an EPIC wizard battle!!
The wizard battle comes to a conclusion with Baradoon learning about Puberty.
Baradun has his cool dudes as backup. You better watch out!
Greg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass
Heists, gambling, fishlish, and more as Baradun and the dickheads continue their mischief on the Thilivern islands.
We're into the Tavern finally! And we've got some looting to do!
Baradun and the dickheads start a rumor, and Ricky shares some new information.
Baradun takes one for the team.
Bodger and Bob argue over loot, and Baradun shares an ungodly surprise.
The group begin their search for Trinton, but first… it’s time to spend up!
The search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.
Bodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.
After the battle with the darklings, the group head out to find answers about Liathil and his plans.
The party traverse an old mine in hopes of finding Trinton.... and Randy?
Things are about to heat up as the group continues their traversal down a trap-ridden mineshaft.
Bodger struggles to tie knots and the group discover an unlikely little creature.
The battle with Trinton begins!
The battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.
The Lord of Eyes finally emerges!
With the battle taking a gripping turn, Bob must decide whether to flee or join the fight.
It's time to consume some cultists and send Dave back from whence he came.
Delving deeper beneath Club Terran, Baradun and the Dickheads continue their search for Trinton.
PSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?
It's time to rest up at the Ladageep mansion, but first... let's do a workout montage.
While Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.
Bob grows his bean stalk, and Greg sees the sights... from the air!
As the group continue their climb, an unlikely opportunity for Bob manifests.
While relaxing at Ladageep Mansion, the dickheads are sent to plant a beanstalk.
After making it to the Baroness, the group are given a new side quest.
As the game begins, the group must beat the odds to save Bodger's arm.
Baradun's greatest draconic spirit is summoned at last!
BOB is the best archer ever, it's definitely not because he has power from a Darklord.
Greg uses a new spell to make weapons super strong and hard!
Will Greg have an awesome hero moment? Or will Bodger get in the way, yet again.
As the team level up, they must decide where to go on their journey next.
It is time! The dickheads battle it out to determine who's the biggest dick of them all! Who will win? Who will lose? Who will meta game first?
BATD head out on a side quest to get Bodger a new giant's toe.
Before the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!
The clash of the titans continues. Who will win??
Baradun and the Dickheads discuss the next step in their plan.
Over halfway done and it's still anybody's game! Who will be the FIRST to fall?
Greg peaks into Bodger's dreams.
Today is the day we see a victor! Today we discover the biggest dickhead of them all!
The group look for help in finding the fire giants.
The gang has beef with the dragon of Schmargonrog, it's time they settle it.
Time for a fight, but first the eepy heroes need a nappy nap.
The heroes battle within the volcano in hopes of saving Urg.
To gain a hero coin, Bob must make a heroic choice.
Take a break between two turns as we examine the short but impacful life of Yarris Goldhorn.
Bodger needs an upgrade, but will he like it?
Dave, the Demon Dark Lord, joins Sir Vey on the next installment of Between Two Turns!
Baradun's wild surge goes too far, meanwhile, Greg grows suspicious.
Sir Vey catches up with Master Padraic (he's the one!) on another episode of Between Two Turns!
Baradun can't be trusted, don't believe his lies!
Tonight we are joined by the frog king of many titles* and esteemed gentleman, Sir Lord Conrau.
The group attempts to infiltrate enemy lines within the ruins of Wraith.
Sir Vey is joined today by the great Master Laethil! An un-corrupt, un-evil high sorcerer with nothing but truth, good, and love to give! Please don't look into it.
The group make quick plans in preparation for their fight with Pirag.
The consequences of their past come to haunt Baradun and the Dickheads.
BATD travel across Schmargonrog in search of the fire giants.
It's Frank's chance to finally kill Baradun, his original target!
As BATD recover from their battle, they are met by a strange knight.
Baradun has his thing, well we have our own thing. Brothers for Life!
To stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!
Bodger learns the domain of the new Darklord, while Gareth offers horse rides.
As BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.
Greg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.
Brothers for Life takes a big blow as Baradun refuses to reveal his secret spell.
The heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.
The mighty adventurers of Azerim are overwhelmed.... by low-level guards?
The party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.
It's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.
Bodger discovers he can only punch people if they're within the range of his arms.
100 Episodes later, and BATD are still dealing with one Hag of the Future.
Baradun, Bodger, Bob and Greg fight in an ultimate showdown to finally set the record straight as to who is the strongest member.
Bodger tries to resist his future, while Bob does something useful.
Baradun sees all of his possible futures, while Rowan tries some new special dice.
It's time to make a wish that today was the day that Zybilna died... wait what?!
The party head to Wraith in hopes of tracking down Pirag, the orc leader who killed Bodger’s Grandfather.
Bodger develops his own secret thing in hopes of making Baradun jealous.
Greg and Baradun have an awkward interaction, and Bodger gets back to gambling.
Join Sir Gareth and his prisoners as he adventures from Wraith to Gerdawn
His name is Bobby, not Bob, and he is just your average Gerdawn commoner.
Greg and Bodger experience the true ending of Skycraft: The Lord of the Mask.
BATD infiltrate Baradun Mart in hopes of finding ways to breathe underwater.
Bob learns some new lessons on Bodger's Hot Tips, and the team look to buy a boat.
BATD continue their dealings with Sandra and Rodger down on the docks.
With the boat in rough sea, Bodger goes overboard... typical.
The group encounter terrifying creatures in the deepest and darkest parts of the reef.
Baradun finds a slipstream, and the Storm Giants make themselves known.
Welcome to the new Viva La Dirt League D&D campaign "Tales of the Misfits". We are excited to introduce, Britt, Ellie, Phoenix, and Rhiannon as they set out to explore some familiar, new, and spooky sides to Azerim.
As the siege contiues on Dimwood, the Misfits notice something strange about the undead.
While the fight continues, Horatio gets dancing in a hope to inspire the Misfits.
The ballista takes aim! Who will manage to evade its massive damage?
Casualties in the fight leave the Misfits in a rush to clear enemies from the battlefield.
While Sneaki causes havoc in the Tavern, Bubble and Horatio get to know each other a little more.
Arrow gives Alric a few more lessons on how to be a vampire.
Arrow meets Sam I Am, while Bubble goes on a trip to the Zoo.
Before the Misfits can find Tra'kel, they must first create the Undead Uncles.
The greatest band since BATD! The Undead Uncles are now on tour!
The Misfits continue their search for Tra'kel in Darkwood.
The group meet Tra'kel, and Horatio casts a spell or two
The party vs Tra'kel with a game of darts in hopes of finding more answers.
While the Misfits try to tame a giant, Sneaki discovers we live in a society.
Bubble learns a new spell, while Arrow detects what might or might not be a trap.
Bubble disguises herself as the battle with Bug begins.
Four unlikely heroes help the town of Dimwood in fighting back an undead horde.
The Misfits try to subdue the hill giant, but things don't seem to go their way.
The Misfits try to run from Bug, and Sneaki has a mysterious dream.
The Misfits journey to the Witchlight Carnival in hopes of finding the Circus.
The Misfits try to find Sneaki, meanwhile, an Adventurer of Azerim takes a break at the carnival.
Problems arise for each member of the Misfits as they attempt to take down Kel'Zet.
Sneaki hunts Calzette as the circus battle begins.
The Misfits share their sad backstories in hopes of killing the carnival's vibe.
Horatio has a hard time choosing between Bubble or a monkey.
The Misfits gain a new lead and attempt to escape the carnival.
The Misfits find themselves in a strange new place with more questions than answers.
While Horatio does a charming dance, Sneaki tracks a frog through fog.
The group come to a disagreement on how to deal with their undead luggage.
As the Misfits meet Sir Lord Conrau, they are disturbed by another unlikely visitor.
The Misfits continue their efforts in stopping Nixies forest fire.
While Bubble is happy to be back on the water, Arrow has a hard time on running water.
Think of the biggest, most beautifal Pegasus you've ever seen in your life... now double it!
Today we are checking out the newly released Embershards!
The ultimate fight between Horatio and Hanky Panky is about to begin!
The Misfits get down with some tax deductible business, and Bubble learns more about her heritage.
The Misfits make their way to the Witchlight Carnival, not before making a ruckus with their giant companion.
The Misfits set sail in search of Drip-mist, the only item able to stop Bonecaller and his Embershards.
Arrow travels home, while the Misfits come in close contact with a party of Adventurers.
The Misfits battle with Calzette before making their escape from the Witchlight Carnival.
The Misfits learn the valuable lesson of "There's always a bigger fish".
While Sneaki can't stop meta-gaming, Horatio casts Mantle of Majesty.
Arrow tries to detect traps, while Bubble prepares for her big performance.
Sneaki uses her wish.
The Misfits defend Bayview from the pirate attack.
Arrow has a run-in with her old captain, and Daffodil tries to use dissonant whispers.
August and the town of Bayview join the fight, but who are friends and foes?
The Misfits push back the pirates but at a cost too high.
One-Shot
BATD attempt to get into the city of Gerdawn, but it seems to be harder than previously thought.