While stranded at sea, six strangers share a prophetic dream that condemns two of them death. As they question other passengers they learn some strangers are not strangers at all.
When one of the crew is found murdered, suspicions fly on a manifest full of motives. First Mate Marcus Temme turns to one of the players to help strong-arm a ship packed with suspects.
One passenger is missing. One is locked away. One is under guard. None may be acting alone.
Fearing for the Captain's safety, the players force their way into her cabin. What they discover changes the entire power dynamic on The Cherry Wind.
The party narrows down the killer to one of three people and leaps into action. Swords, spells, and swashbuckling erupt on the top deck but don't look anyone in the eyes.
Each character heads off alone into the city of Baldur's Gate. Some return home. Some are on the hunt. Some look to new beginnings. Yet the vision remains unsolved and their lives may be more connected than they could ever suspect.
Paths begin to intertwine as players chase answers to personal questions. From the theatre district to a totally legitimate restaurant, their journeys take them to some of Baldur's Gate's most outlandish locations.
Vinh and Asher are attacked by members of a secret organization that may be the cause of everyone's problems. Their fates now firmly intertwined, the party signs a contract for a mission in search of more answers.
The party is sent on a suspiciously simple job to find a sword within the corpse of a long forgotten titan. The web of lies begins to show as team leader Vyrnon seems only interested in Flik's survival.
Flik's retrieval of the sword has unintended consequences as the party must now square off against an undead horde of Longstriders and acolytes of The Future.
The party returns to Baldur's Gate with the body of the beholder. Tolo finally connects with an old friend who claims they've never met before. Ulavina's mentor may be working against the Medaji to enable magic that can see the future.
On the hunt for more answers Flik, Asher, and Ulavina meet with the boring author of a popular romance novel series. Vinh, Tolo, and Dryddian investigate a secret market only accessible during a full moon.
Laura, a young romantic, secrets away to the arms of a masked vigilante; when her father's lapdog, Captain Boarface, roots her out, it's up to The Velveteen Mask to defend the honor of love and justice.
DM Brian leads the players through a fine dining puzzle where choosing the wrong utensil could have deadly consequences; Olred gets a new playmate.
An unexpected return to a popular tavern kicks off the party's plan to infiltrate The Future.
The party is on-boarded into The Future and gains a better understanding of the master plan; teamwork becomes a challenge as each player is assigned a different job; Vinh discovers his uncle is training a militant wing of The Future.
A magic item awaits the party inside a small idyllic town where everything is a bit too perfect.
The party learns there is no fantasy, and The Future has developed farsight magic through small sapphire monocles; Tolo learns he can see farther than others but the cost spells danger for Flik and Dryddian.
An imprisoned dragon in the basement shows how far The Future is willing to go to achieve their goals; the party has seen enough and drops their disguise to face off against Dalli and his acolytes.
In the aftermath of the battle, the party discovers that the Medaji are collaborating with The Future. The party races back to Baldur's Gate to confront Almori and Madvale.
The party discovers the source of their shared vision and race off to confront Almori at the ruined sanctum of Sindrik Olamarr. A harrowing battle ensues and the players learn harshly that the future cannot be changed.
In this heartbreaking season finale, the battle with Almori grows deadly as he turns the raging lightning storm against the party. As players drop one-by-one, were they fools in thinking only two would die?