The Bluffscouts are on a canoe trip. But trouble arrives when Scoutmaster Dink heads off into the forest to fix his broken computer, leaving Roger in charge. Doug and Skeeter can't stand Roger's orders so they search for Mr. Dink who seems to have disappeared. When Doug gets The Beets to play a concert at school, Mr. Bone cancels the deal. In a Quailman daydream, he battles RoboBone and his robotic army, which leads to a compromise with Mr. Bone.