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The Big Switch-a-Roo

While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.

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  • Originally Aired May 5, 2000
  • Runtime 25 minutes
  • Network Fox Family
  • Created May 30, 2017 by
    Administrator admin
  • Modified January 1, 2022 by
    cricri0778