The first episode of DnDnD! The party comes together to fight an owlbear as we come together to make our own pizzas. We meet Zabbas, Margerine, Flak, Fletch, and Juno as they arrive in the city of Night's Pass to begin their lives as a team of adventurers.
The Team dines on veggie stew served in homemade bread bowls as they venture further into the swamp. Margarine finds a creative solution to a problem, Fletch leads the way, Flak makes some new friends, and Zabbas really wants that robe.
The Team confronts both lizards and frogs as they fight to recover the wagon. Flak picks up a new title, Zabbas makes a friend (sort of), and Juno uses a metaphor.
Graessle's wife Erica makes the Team a smokey mac and cheese as Juno survives a cuddle puddle, Zabbas investigates some papers, and everyone goes shopping for new digs.
The Team investigates all around the city to varying degrees of success. Juno finds a new vocation as the Super Mayor rises. Zabbas really wants to get to the party on time.
The Team snacks on some delicious apps as they attend the party hosted by the mysterious Zemehm Brevrisk. Flak takes the stage, Zabbas takes the dance floor, and Fletch works on his social anxiety.
Well that got out of hand, didn't it?
The Team's flawless streak of investigative victories continues. Flak and Margarine get a botany lesson while Zabbas, Fletch, and Juno hurry to catch up.
Some delectable butternut squash curry soup warms our heroes as Juno tries to thaw his icy relationship with Lord Nils, who presents the Team with an ultimatum.
It's off to the Oakshield district of Night's Pass as the Team gears up for their quest. Fletch tries to heal some hidden wounds through the power of dance, while Juno's worldview is challenged by a friendly blacksmith.
Cupcakes are served to celebrate Graessle's birthday! But it's the Team who'll receive some gifts in the form of a shady salesman... Later, is Margarine made of jelly? Because she gets the Team out of a jam.
Cornish Pasties, a Northern Michigan favorite, fuel the Team as they escape Juno's conflagration. But not all is quiet in the Woods surrounding the city...
Will this be it?! Will Juno finally find his boys?! The Team's plan to rescue Mort stinks.
Dinner and Dungeons and Dragons and Discussion! In this free-wheeling very special episode, the Team gets together around the dinner table for the first time since recording the end of season 1 to talk about the adventure so far.
The Team fills up on a veggie korma dinner before heading out to join Coyrim Windspear on his quest into the woods. Margarine and Juno evaluate the team. Flak takes some big risks.
It's teambuilding day at DnDnD Corp as the Team heads through the mysterious bone dice portal. Fletch makes an imperfect analogy, Margarine dons a sick chapeau, and Flak strikes a chord.
Juno and Zabbas are forced to face their past by the mysterious bone dice portal. Will Fletch's luck in battle run out?
Graessle hits a home run with some delicious risotto-stuffed squash. The Team arrives at the Temple of Gaylahmathair where they learn more about Coyrim's quest.
Graessle rolls a 1 on raising dough. The Team splits up to prep for the big quest. Margarine and Coyrim share a moment.
The Team sets out in earnest to free the magic beacon at the Grove of the Rock, but are waylaid by some liquor traders from the North.
With the Team’s bellies full of vegetarian shepherd’s pie, it's time for Zabbas to put his research to the test. The Team is stuck between a rock and a hard place.