Four humble level 1 characters meet up as town guards and have a VERY eventful first day on the job.
Our humble 2nd level town guards find themselves in a creepy and dangerous place.
Our humble town guards start the episode faced with a large, undead abomination. It's a tough life being a cop on the streets of Aratai.
The exciting, fast-paced, hilarious 5th episode of Dice Legenz. Chasing down leads about the cursed candles that are causing undead illness leads our humble town guards to a candlemaker in league with necromancers. Big action! Big laffs!
The exciting, fast-paced, hilarious 6th episode of Dice Legenz. Our heroic (but humble) town guards wind up the final elements of their first big adventure and are given a choice of what their next assignment will be.
Our four town guard heroes are on the trail of illegal magic casters.
Our heroes flee for their lives as they try to escape a lair of thieves and assassins.
Battered and injured, our heroes seek refuge in the peaceful temple Tnemrot was raised in to the south of the grand walled city of Aratai. Alas, troubles follow them...
Our heroes rush to Ha-Kapella's home to save her parents and devise a plan involving the dumbest theatrical production in D&D history.
The Queen of Aratai demands that the Sword of Aratai, which is somewhere to the south, in the Muntia Empire, is brought to her. Easier said than done. First our hunted heroes have to get out of the city, which proves a deadly challenge.
The story takes place in the abandoned Dwarven tunnels under the city of Aratai a couple hundred years before our main story.
Our heroes travel to the Imperial Graves in the mountains of Muntya where the fabled Sword of Aratai is rumoured to have been left. They simply are not prepared for what awaits them.
Our heroes travel back to Aratai to return the Sword of Aratai to Queen Aleto in this deadly conclusion to the first act of season 1 of Dice Legenz.
The beginning of Act 2!! Our heroes desperately try to keep the Crown Prince of Aratai alive as they flee from a horde of orcs.
Our heroes meet an Indigo Guard named Chester who joins with them to try to stem the tide of the orc invasion into Aratai. We are joined by talented D&D Dungeon Master Robert Hartley as a guest player. Check out his content at https://www.twitch.tv/roberthartleygm
Our heroes are given an INCREDIBLY dangerous mission: to infiltrate the invading army of Ghoulm and gather information. Guest Bast_50
Our heroes are given an INCREDIBLY dangerous mission: to infiltrate the invading army of Ghoulm and gather information.
Sully decides it's time to go home. Alas, there happens to be an orc army in the way.
Ha-Kapella has been captured by the orc army that stands between our heroes and Sully's parents so Lona, Tnemrot and Sully arise to rescue her.
Our heroes rush to Sully's home town, but there is an entire orc army behind them!
Five minutes ago she was an enemy, now our heroes agree to help an orc named Buke cleanse The Cursed Lands.
Four town guards have been brutally murdered. Whodunnit?
What is worse? Demons or dragons? Our four humble town guards are about to find out.
There are demons in the city?!? And they seem to know Tnemrot? That doesn't sound good...
The launch of Act 4! The Heroes of Aratai have collected all the Arms of Sultavana and set off to rescue Tnemrot, but Sully isn't acting normal.
Troubie's two-shot
Troubie's two-shot, part 2
Ä€tukaan's origin story of how someone so righteous came to be an outcast.
The Outcasts travel to the prison city of Carceria to get information from the person who betrayed Reaf.
The Outcasts set out towards a cursed mine full of sleeping evil.
The Outcasts are captives of the villainous agent of Vordun in an ancient cavern.
Reaf is dying but not all the Outcasts are convinced she should be saved. This episode has guest star Allan Henry playing a fighter named Rex (look him up on IMDB).
Atukaan has the power to save Reaf, but he doesn't want to save her. Time for Monique to roll up a new character?
The Outcasts travel to the Dwarven settlement of Granithold looking for answers. Instead they find assassins that have taken over the keep. Will the Outcasts help or run away (again)?
In a rare moment of heroism the Outcasts have offered to help kick out usurpers from a dwarven keep. Sure, they have ulterior motives, but it's kinda a step towards being heroes.
The Outcasts are deep within a dwarven keep surrounded by monsters and traitors. Gulp!
Are they finally becoming heroes?!? Are they becoming a team?!? The Outcasts travel to Thunderveil with the aim of defeating The Voiced Ones.
A sinister awakening evil is stirring. And it's threatening everything they love.
It's time for the final showdown between The Outcasts and The Voiced Ones. But whose side is Wezley on?
We go back in time. Before Aratai was a nation. Before it was the grand walled city it is today. We follow the story of a young Ratai, who is still in the beginning of his epic journey, and Kasamir, his life-long friend and confidant.
The Outcasts visit a sleepy town with a dark, haunted past.
Associate Professor Sophie Goldingay from Deakin University and Dice Legenz' Vahid Qualls chat about recent research that shows the social and cognitive benefits of playing Dungeons & Dragons and other narrative games.
Featuring @theplaymatt
Guest staring Kelly from Dork Tales
Session Zero for Season 3 with Krystal and Troubie
The Hunted of Kalnour must choose. Try to save their friend, or try to save the nation?
The Hunted of Kalnour come face to face with a hateful white dragon, but they need it's cooperation to save Cerci's life.
The Hunted of Kalnour try to wiggle out of a twisted deal with a hag.
The Hunted of Kalnour try to kill a hag's heart, too bad there's a beholder in the way.
The Hunted of Kalnour hunt a hag who is actually hunting them.
The Hunted of Kalnour have a desperate plan to enter a town of enemies and save a friend from execution. The plan doesn't go well...
The Hunted of Kalnour have a desperate plan to enter a town of enemies and save a friend from execution. The plan doesn't go well...
Random generated 1-shot run by Troubie
The path of a luchador is never easy, but in this exciting and hilarious D&D one-shot it is downright deadly! Dice Legenz and comedy duo Nerds With Friends combine forces in this fast-paced, exciting one-off adventure.