Banjo and his team get to transform a much-loved family-run fish shop on the Isle of Mull. He has bold ambitions, but can he convince the owners to trust his daring designs?
Banjo and his team have been tasked with updating a crumbling bothy for the community on the Isle of Ulva. Can Banjo transform it into a cosy, welcoming retreat?
Banjo and his team travel to Skye to transform a dated café and bookshop. Will Banjo’s decision to spend almost the whole budget on a huge stained-glass window pay off?
Banjo makes over two spaces in stunning locations on the Isle of Mull - a castle turret room, and a bedroom at a lighthouse. However, tricky logistics and bad weather hamper his plans.
The Isle of Mull Rugby Club hire Banjo to redesign their bar. But with little knowledge of the game, how will Banjo’s adventurous design go down with the club?
To launch a new spirit distilled on the cheese farm where he lives, Banjo is asked to design a rustic gin tasting bar, using salvaged materials found on the farm.
Banjo and his team are called in to give the Puffer Pub a makeover on the tiny island of Easedale. Can they complete the work ahead of the world
stone skimming championships?
Banjo and his team have been tasked with making over an apothecary on Harris. The large cavernous space will need completely renovating on a tiny budget.
Banjo and his team are designing honesty boxes for a sandwich shop on Mull and an ice cream business on South Uist. Lisa and Tom get creative and attempt to build a wooden crab.
Banjo and his team are making over a wool and craft shop on the small island of Iona. The owners want a minimalist Scandinavian design. Will his risky approach wow the owners?