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Behind The Systemic AI of Far Cry | AI and Games

www.patreon.com/ai_and_games www.aiandgames.com -- We continue our exploration of director-style AI in AAA titles as we head for the mountain ranges of Kyrat and take a look at the systemic design of the Far Cry series. Opening Track: "Knights of Cydonia" by Muse. Black Holes and Revelations, 2006. Inspired by the 2014 Game/AI Conference talk: "A Manifesto for Systemic Gameplay".

English
  • Originally Aired October 3, 2016
  • Notes Is a season finale
  • Created October 17, 2021 by
    TVDB-Editor123
  • Modified October 17, 2021 by
    TVDB-Editor123