Addie has a meltdown on a school trip and finds a strange witch jar. It’s the start of a life-changing adventure full of friendship, frenemies and a mystery that must be solved.
Addie bravely presents her memorial idea to the old-fashioned village council, and in 16th-century Juniper, Maggie stands up to a fearsome witch hunter.
Addie and Audrey’s friendship blossoms as they go door-to-door to spread the word about Juniper’s witches. Maggie starts a secret rebellion, putting her at odds with Elinor.
Addie is determined to make Nina and Keedie’s party the best ever, but the plan falls apart when Emily blags a ticket. Meanwhile, a party in the 16th century puts Maggie in danger.
Inner truths are revealed at Addie’s first sleepover, but when Jenna asks awkward questions about Miss Murphy, Keedie clams up. In the 16th century, a jailbreak is planned.
It’s the day of Addie’s performance, but there is even more drama behind the scenes as Emily’s jealousy reaches breaking point. With Maggie in prison, Elinor plans a daring rescue.
Keedie is in burnout after the drama at school. Can Addie help her and find out what happened in Miss Murphy’s office all those years ago. Can Frank and Nina find a lost tortoise?
Miss Murphy’s true nature is revealed, and Audrey works out what happened to Maggie. Addie makes one final plea for her memorial – will Juniper do the right thing?
Addie’s memorial has made her a local hero, but the attention of a mean-spirited troll signals the start of a new mystery. Who is LostGirl22? And what is her problem with Juniper?
Frank’s history tour descends into chaos when Bonnie returns to Juniper determined to cause trouble. Keedie warns Addie to take care, but Addie feels a connection - can she help her?
Audrey organises a Shark Day for Addie as a way to break her big news. However, Jenna’s crush, Emily’s guilt and a break-in at the shop threaten to derail Audrey’s plans.
Addie is on the hunt for a good news story about Juniper, but Bonnie is determined to prove there isn’t one. Could the bookshop provide the answer Addie is looking for?
Addie’s council event hangs in the balance when a grumpy Miriam refuses to reveal her secret. Meanwhile, Iona holds band auditions and finds a surprising lead singer.
Do Good Books is up for sale, and Bonnie is banned from Juniper. However, when the gang find a final clue for the mysterious safe, there might be a way to save both the shop and Bonnie.