Rumors of cheating have cast a shadow on the next game between Spike Team and Team Best. But, after finding a suspicious clue, Justin chooses to do the right thing and try to clear the Spikers' name. Back at Spikersfield, Luther, Armand, and Grace plan a party between all the tournament competitors while Lucky and the girls continue to train. After a dance-party-practice, Beth finds courage both on and off the court. While the teams enjoy the celebration at Spikerfield, Armand and Luther execute their own plan to undermine Madame Amalia.