As part of her latest plot to bulldoze Spikersfield, Madame Amalia angles to win Jo's trust and forces her to choose between a prosperous future and Spike Team. Lucky gets the girls ready for the next game by teaching them about The Wall. The third game of the tournament tests Jo's loyalty while the girls face the Roses once again. Ann Mary confronts Jo after a few suspiciously bad hits, and finds another of the mysterious Olympic Torch Jewels.