Paul Steed was an industry veteran games artist that had been an Art Director, Game Designer, 3D modeler/Animator, Creative Director, CCO, President, GM and Game Director. Paul worked at Origin in the early to mid 90's before going to Id Software, where he was the modeling and animation department for the Quake franchise. He has also spent time at Iguana Entertainment, Virgin Interactive and WildTangent in addition to freelance and contracts stints. He was a published author that had written
Episode |
Electric Playground Unreal Tournament / Soul Reaver / Jet Force Gemini |
1999 |
Episode |
Electric Playground Convention Special! Classic Gaming Expo 1999 / GDC 1999 / Electronic Entertainment Expo 1999 |
1999 |