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Action Surge Episode 38 | Natural Six D&D Post Show | D&D Actual Play

This week’s Action Surge is packed. Big battles mean big conversations, and we had plenty to talk about once the dice finally stopped rolling. From the chaos at the table to the (lack of) chaos behind the screen, there was no shortage of moments to break down. We think it’s only fair to talk about what an incredible job Harry did. There was so much going on; the monsters, the cards, the chaos, and also those chromatic orbs, and somehow he kept hold of it all flawlessly (unlike the rest of us, who were mostly just panicking). But it wasn’t just Harry. Minis mean business, and once again Mark from Crafted Campaigns had been hard at work. And what work it was, seriously, how are we ever meant to go back to theatre of the mind after this? From there, we get into what made this battle so tense: why mobility matters so much for big bads, and how being able to move, and move quickly, can turn the tide (and keep Dolly running too). We also break down those bouncing orbs, chromatic and other

English
  • Originally Aired September 24, 2025
  • Runtime 64 minutes
  • Special Position Airs after season 1
  • Network YouTube
  • Special is Critical to Show's Story No
  • Created November 19, 2025 by
    Scalvann
  • Modified November 20, 2025 by
    Scalvann